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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (follow)
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* Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen2022-10-251-5/+0
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* dead_code_elimination_pass: Remove unreachable Phi argumentsameerj2022-03-231-0/+5
* shaders: Add U64->U32x2 Atomic fallback functionsameerj2022-01-301-0/+19
* shader: Add copy constructor to instructionsReinUsesLisp2021-11-161-0/+11
* ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow2021-11-011-0/+4
* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-311-0/+11
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-1/+2
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-1/+2
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-8/+3
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+33
* shader: Implement VertexA stageFernandoS272021-07-231-0/+1
* shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp2021-07-231-0/+4
* shader: Fix gcc warningsReinUsesLisp2021-07-231-1/+1
* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-231-1/+3
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+1
* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-231-18/+0
* shader: Fix Phi node typesReinUsesLisp2021-07-231-4/+0
* shader: Fix memory barriersReinUsesLisp2021-07-231-3/+2
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+1
* shader: Implement OUTReinUsesLisp2021-07-231-0/+2
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+66
* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-8/+8
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-231-0/+4
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-0/+4
* shader: Implement BRXFernandoS272021-07-231-0/+1
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
* shader: Implement SHFLameerj2021-07-231-0/+12
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+2
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+3
* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-25/+48
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+4
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-1/+1
* shader: Misc fixesReinUsesLisp2021-07-231-7/+9
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
* shader: Properly store phi on InstReinUsesLisp2021-07-231-28/+74
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-11/+15
* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+22
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+189