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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (follow)
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* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-0/+4
* shader: Implement BRXFernandoS272021-07-231-0/+1
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
* shader: Implement SHFLameerj2021-07-231-0/+12
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+2
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+3
* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-25/+48
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+4
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-1/+1
* shader: Misc fixesReinUsesLisp2021-07-231-7/+9
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
* shader: Properly store phi on InstReinUsesLisp2021-07-231-28/+74
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-11/+15
* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+22
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+189