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path: root/src/shader_recompiler/frontend/ir/ir_emitter.h (unfollow)
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2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J1-1/+1
2023-01-30Move to Clang Format 15Levi Behunin1-1/+2
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj1-2/+3
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow1-0/+2
2022-11-07video_core: Fix few issues in Tess stageFengChen1-0/+1
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+3
2022-08-25video_code: support rectangle textureFengChen1-0/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp1-0/+1
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp1-0/+3
2021-11-16shader: Add integer division opcodesReinUsesLisp1-0/+1
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp1-0/+2
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash1-2/+2
2021-07-23shader: Remove IAbs64ReinUsesLisp1-1/+1
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp1-3/+0
2021-07-23shader: Add shader loop safety check settingslat9nq1-0/+3
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-1/+3
2021-07-23glasm: Implement TEX and TEXS instructionsReinUsesLisp1-3/+2
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-1/+3
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-9/+2
2021-07-23shader: Add floating-point rounding to I2FReinUsesLisp1-5/+5
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-0/+26
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-0/+1
2021-07-23shader: Add coarse derivativesFernandoS271-0/+4
2021-07-23shader: Implement fine derivates constant propagationFernandoS271-0/+4
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+1
2021-07-23shader: Fix memory barriersReinUsesLisp1-2/+3
2021-07-23shader: Implement SampleMaskReinUsesLisp1-0/+1
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+4
2021-07-23shader: Implement geometry shadersReinUsesLisp1-2/+4
2021-07-23shader: Implement OUTReinUsesLisp1-0/+3
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+2
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+39
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-4/+3
2021-07-23shader: Address feedbackFernandoS271-2/+2
2021-07-23shader: Implement indexed attributesFernandoS271-0/+3
2021-07-23shader: Add subgroup masksReinUsesLisp1-0/+5
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp1-0/+1
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-2/+2
2021-07-23shader: Address FeedbackFernandoS271-11/+1
2021-07-23shader: Implement SR_LaneIdFernandoS271-0/+2
2021-07-23shader: Implement MEMBARFernandoS271-0/+2
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-0/+10
2021-07-23shader: Implement ImageGradientFernandoS271-0/+4
2021-07-23shader: Implement TMML partiallyFernandoS271-1/+2
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+2
2021-07-23shader: Implement FSWZADDameerj1-0/+2
2021-07-23shader: Implement BRXFernandoS271-0/+4
2021-07-23shader: Implement I2I SATameerj1-0/+2
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+6
2021-07-23shader: Implement VMAD, VMNMX, VSETPameerj1-0/+2
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-0/+1
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-2/+6
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+6
2021-07-23shader: Implement SHFLameerj1-1/+11
2021-07-23shader: Fix F2IFernandoS271-0/+1
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+3
2021-07-23shader: Implement VOTEameerj1-0/+5
2021-07-23shader: Implement F2FFernandoS271-1/+2
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp1-3/+3
2021-07-23shader: Implement I2FReinUsesLisp1-5/+9
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+4
2021-07-23shader: Implement CSET and CSETPameerj1-0/+1
2021-07-23shader: Implement TEXSReinUsesLisp1-0/+3
2021-07-23shader: Implement FMNMXameerj1-0/+2
2021-07-23shader: Implement FCMPameerj1-6/+13
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-0/+3
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-1/+20
2021-07-23shader: Implement SHFameerj1-2/+2
2021-07-23shader: Implement LEAameerj1-2/+2
2021-07-23shader: Implement HADD2ReinUsesLisp1-1/+3
2021-07-23shader: Implement FLOameerj1-1/+3
2021-07-23shader: Implement IMNMXameerj1-0/+5
2021-07-23shader: Implement POPCameerj1-0/+2
2021-07-23shader: Implement SHRameerj1-0/+1
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp1-4/+14
2021-07-23shader: Add denorm flush supportReinUsesLisp1-4/+4
2021-07-23shader: Add support for forward declarationsReinUsesLisp1-2/+2
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-9/+14
2021-07-23shader: Make typed IRReinUsesLisp1-33/+36
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-1/+4
2021-07-23shader: Initial instruction supportReinUsesLisp1-2/+65
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+123