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path: root/src/shader_recompiler/frontend/ir/ir_emitter.cpp (follow)
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* video_code: support rectangle textureFengChen2022-08-251-0/+5
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-0/+4
| | | | Thanks for everything!
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+4
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* shader: Add integer division opcodesReinUsesLisp2021-11-161-0/+4
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* shader: Add resolution down factor opcodeReinUsesLisp2021-11-161-0/+4
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* shader: Remove IAbs64ReinUsesLisp2021-07-231-9/+2
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* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-8/+0
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* shader: Add loggingReinUsesLisp2021-07-231-1/+1
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* shader: Add shader loop safety check settingslat9nq2021-07-231-2/+12
| | | | Also add a setting for enable Nsight Aftermath.
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-2/+6
| | | | Fixes the identity removal pass.
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-231-7/+4
| | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-4/+14
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-44/+16
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Add floating-point rounding to I2FReinUsesLisp2021-07-231-29/+31
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+89
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* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-0/+4
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* shader: Add coarse derivativesFernandoS272021-07-231-0/+8
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+8
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* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-231-0/+4
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* shader: Fix memory barriersReinUsesLisp2021-07-231-14/+6
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* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+4
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+4
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+12
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* shader: Implement geometry shadersReinUsesLisp2021-07-231-6/+14
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* shader: Implement OUTReinUsesLisp2021-07-231-0/+8
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+4
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* shader: Implement ATOM/S and REDameerj2021-07-231-1/+199
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+11
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-2/+2
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Address feedbackFernandoS272021-07-231-2/+2
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* shader: Implement indexed attributesFernandoS272021-07-231-0/+8
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* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+20
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* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-231-0/+4
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-3/+3
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Fix undetected bug from reviewFernandoS272021-07-231-0/+3
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* shader: Address FeedbackFernandoS272021-07-231-36/+13
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* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+4
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* shader: Implement MEMBARFernandoS272021-07-231-0/+4
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* shader: Improve VOTE.VTG stubFernandoS272021-07-231-2/+35
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* shader: Stub VOTE.VTGFernandoS272021-07-231-0/+7
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* shader: Implement ImageGradientFernandoS272021-07-231-0/+7
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* shader: Implement TMML partiallyFernandoS272021-07-231-2/+2
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+6
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* shader: Add missing new linesReinUsesLisp2021-07-231-0/+2
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* shader: Implement FSWZADDameerj2021-07-231-0/+3
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* shader: Implement BRXFernandoS272021-07-231-0/+12
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* shader: Implement I2I SATameerj2021-07-231-0/+8
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+46
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* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-231-10/+11
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* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-231-0/+1
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+6
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-8/+4
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+6
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* shader: Implement TLD4.PTPFernandoS272021-07-231-5/+9
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+13
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* shader: Implement SHFLameerj2021-07-231-0/+23
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* shader: Fix F2IFernandoS272021-07-231-0/+18
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+8
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* shader: Implement VOTEameerj2021-07-231-0/+16
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+2
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* shader: Implement F2FFernandoS272021-07-231-6/+6
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-4/+19
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* shader: Implement I2FReinUsesLisp2021-07-231-50/+95
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+14
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* shader: Implement CSET and CSETPameerj2021-07-231-5/+55
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* shader: Implement TEXSReinUsesLisp2021-07-231-0/+8
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* shader: Implement FMNMXameerj2021-07-231-0/+28
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-27/+53
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+21
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-2/+131
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* shader: Implement R2Pameerj2021-07-231-0/+2
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* shader: Implement SHFameerj2021-07-231-4/+18
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* shader: Implement LEAameerj2021-07-231-4/+18
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* shader: Implement HADD2ReinUsesLisp2021-07-231-4/+86
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* shader: Implement FLOameerj2021-07-231-2/+10
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* shader: Implement IMNMXameerj2021-07-231-0/+16
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* shader: Implement POPCameerj2021-07-231-0/+8
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* shader: Implement SHRameerj2021-07-231-0/+4
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* shader: Fix control flowReinUsesLisp2021-07-231-9/+18
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-17/+127
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-8/+8
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-16/+16
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-35/+35
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* shader: Misc fixesReinUsesLisp2021-07-231-0/+2
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-9/+34
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-6/+6
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* shader: Make typed IRReinUsesLisp2021-07-231-91/+184
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-3/+17
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* shader: Initial instruction supportReinUsesLisp2021-07-231-12/+188
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+533