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path: root/src/shader_recompiler/frontend/ir/ir_emitter.cpp (follow)
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* shader: Implement TLD4.PTPFernandoS272021-07-231-5/+9
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+13
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* shader: Implement SHFLameerj2021-07-231-0/+23
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* shader: Fix F2IFernandoS272021-07-231-0/+18
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+8
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* shader: Implement VOTEameerj2021-07-231-0/+16
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+2
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* shader: Implement F2FFernandoS272021-07-231-6/+6
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-4/+19
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* shader: Implement I2FReinUsesLisp2021-07-231-50/+95
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+14
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* shader: Implement CSET and CSETPameerj2021-07-231-5/+55
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* shader: Implement TEXSReinUsesLisp2021-07-231-0/+8
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* shader: Implement FMNMXameerj2021-07-231-0/+28
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-27/+53
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+21
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-2/+131
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* shader: Implement R2Pameerj2021-07-231-0/+2
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* shader: Implement SHFameerj2021-07-231-4/+18
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* shader: Implement LEAameerj2021-07-231-4/+18
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* shader: Implement HADD2ReinUsesLisp2021-07-231-4/+86
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* shader: Implement FLOameerj2021-07-231-2/+10
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* shader: Implement IMNMXameerj2021-07-231-0/+16
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* shader: Implement POPCameerj2021-07-231-0/+8
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* shader: Implement SHRameerj2021-07-231-0/+4
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* shader: Fix control flowReinUsesLisp2021-07-231-9/+18
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-17/+127
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-8/+8
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-16/+16
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-35/+35
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* shader: Misc fixesReinUsesLisp2021-07-231-0/+2
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-9/+34
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-6/+6
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* shader: Make typed IRReinUsesLisp2021-07-231-91/+184
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-3/+17
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* shader: Initial instruction supportReinUsesLisp2021-07-231-12/+188
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+533