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path: root/src/shader_recompiler/environment.h (follow)
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-0/+5
* shader: Implement D3D samplersReinUsesLisp2021-07-231-1/+1
* shader: Implement BRXFernandoS272021-07-231-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+4
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+3
* vk_pipeline_cache: Add pipeline cacheReinUsesLisp2021-07-231-3/+8
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+14
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-1/+5
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+14