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path: root/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp (follow)
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* Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsBilly Laws2023-06-031-1/+16
| | | | This crashes their shader compiler for some reason.
* shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsBilly Laws2023-01-051-30/+28
| | | | The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
* Vulkan: update initializationLiam2022-11-271-12/+23
| | | | Co-authored-by: bylaws <bylaws@users.noreply.github.com>
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesameerj2021-08-311-1/+29
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* emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesameerj2021-08-311-10/+11
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* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
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* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-3/+3
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* shader: Add coarse derivativesFernandoS272021-07-231-0/+8
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+8
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* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-0/+8
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* shader: Address feedback + clang formatlat9nq2021-07-231-1/+0
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Add subgroup masksReinUsesLisp2021-07-231-9/+37
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* shader: Implement FSWZADDameerj2021-07-231-0/+16
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* shader: Implement SHFLameerj2021-07-231-0/+135