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path: root/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp (follow)
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* Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsBilly Laws2023-06-031-1/+16
* shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsBilly Laws2023-01-051-30/+28
* Vulkan: update initializationLiam2022-11-271-12/+23
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
* emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesameerj2021-08-311-1/+29
* emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesameerj2021-08-311-10/+11
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-3/+3
* shader: Add coarse derivativesFernandoS272021-07-231-0/+8
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+8
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-0/+8
* shader: Address feedback + clang formatlat9nq2021-07-231-1/+0
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+1
* shader: Add subgroup masksReinUsesLisp2021-07-231-9/+37
* shader: Implement FSWZADDameerj2021-07-231-0/+16
* shader: Implement SHFLameerj2021-07-231-0/+135