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path: root/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp (follow)
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-12/+12
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-2/+2
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* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-71/+64
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-13/+33
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-2/+16
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-6/+16
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-28/+28
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-5/+31
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+125