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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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shader_recompiler
/
backend
/
spirv
/
emit_spirv_image.cpp
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Author
Age
Files
Lines
*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
1
-28
/
+28
*
shader_recompiler: skip sampler for buffer textures (#11435)
liamwhite
2023-09-14
1
-3
/
+1
*
shader_recompiler: fix emulation of 3D textureGrad
Liam
2023-09-02
1
-2
/
+33
*
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Wollnashorn
2023-04-08
1
-18
/
+9
*
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-04-08
1
-0
/
+39
*
spirv: Fix TXQ with MSAA textures
ameerj
2023-01-29
1
-8
/
+17
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
1
-2
/
+4
*
spirv: fix multisampled image fetch
Liam
2023-01-23
1
-0
/
+4
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-0
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-06
1
-0
/
+1
*
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
1
-4
/
+0
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-21
/
+53
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-2
/
+24
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
emit_spirv_image: Fix depth image implicit lod sample in compute
ameerj
2021-10-17
1
-5
/
+16
*
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-23
1
-5
/
+10
*
shader: Add logging
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
spirv: Fix image and image buffer descriptor index usage
ReinUsesLisp
2021-07-23
1
-5
/
+7
*
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-23
1
-4
/
+4
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-23
1
-5
/
+9
*
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-23
1
-5
/
+5
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-23
1
-24
/
+34
*
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-23
1
-14
/
+9
*
spirv: Fix implicit lod type
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
spirv: Use explicit lods outside of fragment shaders
ReinUsesLisp
2021-07-23
1
-5
/
+16
*
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-23
1
-17
/
+46
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-7
/
+39
*
shader: Address feedback + clang format
lat9nq
2021-07-23
1
-4
/
+0
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-23
1
-4
/
+7
*
shader: Fix TextureGrad
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-23
1
-5
/
+19
*
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
2021-07-23
1
-1
/
+2
*
shader: Fix TXD
FernandoS27
2021-07-23
1
-1
/
+1
*
shader: Address feedback
FernandoS27
2021-07-23
1
-15
/
+15
*
shader: Implement ImageGradient
FernandoS27
2021-07-23
1
-1
/
+50
*
shader: Implement TMML partially
FernandoS27
2021-07-23
1
-2
/
+2
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-23
1
-0
/
+15
*
shader: Implement TLD
FernandoS27
2021-07-23
1
-1
/
+1
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
1
-1
/
+47
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-10
/
+28
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-23
1
-2
/
+30
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-3
/
+6
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
1
-0
/
+40
*
shader: Implement TEXS
ReinUsesLisp
2021-07-23
1
-1
/
+10
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
/
+146