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path: root/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp (unfollow)
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2024-02-16shader_recompiler: fix non-const offset for arrayed image typesLiam1-4/+10
2024-02-16Revert "shader_recompiler: use only ConstOffset for OpImageFetch"Liam1-5/+36
2024-02-05shader_recompiler: use only ConstOffset for OpImageFetchLiam1-36/+5
2024-01-11shader_recompiler: fix Offset operand usage for non-OpImage*GatherLiam1-22/+54
2023-12-21shader_recompiler: use float image operations on load/store when requiredLiam1-6/+16
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J1-28/+28
2023-09-14shader_recompiler: skip sampler for buffer textures (#11435)liamwhite1-3/+1
2023-09-02shader_recompiler: fix emulation of 3D textureGradLiam1-2/+33
2023-04-08shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffsetWollnashorn1-18/+9
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn1-0/+39
2023-01-29spirv: Fix TXQ with MSAA texturesameerj1-8/+17
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj1-2/+4
2023-01-23spirv: fix multisampled image fetchLiam1-0/+4
2022-08-25video_code: support rectangle textureFengChen1-0/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2021-12-06emit_spirv: Reduce emit_spirv.h include overheadameerj1-0/+1
2021-11-16shader, video_core: Fix GCC build errorsameerj1-4/+0
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp1-21/+53
2021-11-16spirv: Implement rescaling patchingReinUsesLisp1-2/+24
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp1-0/+4
2021-10-17emit_spirv_image: Fix depth image implicit lod sample in computeameerj1-5/+16
2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq1-5/+10
2021-07-23shader: Add loggingReinUsesLisp1-2/+2
2021-07-23spirv: Fix image and image buffer descriptor index usageReinUsesLisp1-5/+7
2021-07-23glasm: Implement TEX and TEXS instructionsReinUsesLisp1-4/+4
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-0/+1
2021-07-23spirv: Only add image operands mask when neededReinUsesLisp1-5/+9
2021-07-23spirv: Workaround image unsigned offset bugReinUsesLisp1-5/+5
2021-07-23shader: Implement indexed texturesReinUsesLisp1-24/+34
2021-07-23spirv: Replace Constant/ConstantComposite with Const helperameerj1-14/+9
2021-07-23spirv: Fix implicit lod typeReinUsesLisp1-1/+1
2021-07-23spirv: Use explicit lods outside of fragment shadersReinUsesLisp1-5/+16
2021-07-23spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp1-17/+46
2021-07-23spirv: Implement image buffersReinUsesLisp1-1/+2
2021-07-23spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp1-0/+4
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-7/+39
2021-07-23shader: Address feedback + clang formatlat9nq1-4/+0
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-4/+7
2021-07-23shader: Fix TextureGradReinUsesLisp1-1/+1
2021-07-23shader: Implement texture buffersReinUsesLisp1-5/+19
2021-07-23shader: Stub TLD4's PTP when it isn't constantFernandoS271-1/+2
2021-07-23shader: Fix TXDFernandoS271-1/+1
2021-07-23shader: Address feedbackFernandoS271-15/+15
2021-07-23shader: Implement ImageGradientFernandoS271-1/+50
2021-07-23shader: Implement TMML partiallyFernandoS271-2/+2
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+15
2021-07-23shader: Implement TLDFernandoS271-1/+1
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-1/+47
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-10/+28
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-2/+30
2021-07-23shader: Implement TLD4.PTPFernandoS271-3/+6
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+40
2021-07-23shader: Implement TEXSReinUsesLisp1-1/+10
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+146