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path: root/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp (follow)
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* spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp2021-07-231-19/+80
* shader: Implement I2FReinUsesLisp2021-07-231-0/+48
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+48
* shader: Implement HADD2ReinUsesLisp2021-07-231-0/+16
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+89