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path: root/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp (follow)
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* Vulkan: update initializationLiam2022-11-271-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-26/+7
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
* spirv: Add OpKill fallback to demoteReinUsesLisp2021-07-231-2/+6
* shader: Implement VertexA stageFernandoS272021-07-231-0/+4
* shader: Implement BRXFernandoS272021-07-231-0/+4
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-10/+13
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-1/+1
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-5/+5
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+26
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-25/+0
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+30