summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* shader: Fix disabled attribute default valuesameerj2021-07-231-1/+1
* shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp2021-07-231-1/+5
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-1/+1
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-8/+0
* spirv: Properly handle devices without int8 and int16ReinUsesLisp2021-07-231-17/+37
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-1/+1
* shader: Add shader loop safety check settingslat9nq2021-07-231-8/+16
* shader: Add support for "negative" and unaligned offsetsReinUsesLisp2021-07-231-6/+3
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-231-2/+2
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-231-17/+81
* shader: Fix storage type when reading patches on tess controlReinUsesLisp2021-07-231-1/+2
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-20/+18
* shader: Address feedbackFernandoS272021-07-231-4/+1
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-231-0/+7
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+4
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+4
* spirv: Bitcast non-F32 output attributes to their type before storeReinUsesLisp2021-07-231-13/+28
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+5
* spirv: Bitcast non-F32 attributes to F32ReinUsesLisp2021-07-231-7/+9
* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+2
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-11/+77
* spirv: Implement Layer storesReinUsesLisp2021-07-231-2/+7
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-5/+14
* shader: Implement geometry shadersReinUsesLisp2021-07-231-40/+53
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+4
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-4/+0
* shader: Implement indexed attributesFernandoS272021-07-231-4/+4
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-2/+2
* shader: Address FeedbackFernandoS272021-07-231-34/+5
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+4
* shader: Improve VOTE.VTG stubFernandoS272021-07-231-0/+32
* shader: Implement ViewportIndexFernandoS272021-07-231-2/+8
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+13
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+6
* shader: Add PointSize attributeameerj2021-07-231-0/+2
* shader: Implement BRXFernandoS272021-07-231-2/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+10
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-9/+20
* shader: Implement front faceReinUsesLisp2021-07-231-0/+4
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-26/+43
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+16
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+51
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-6/+50
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-21/+21
* spirv: Initial bindings supportReinUsesLisp2021-07-231-14/+6
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+8
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+102