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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv_context_get_set.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-30
1
-0
/
+25
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
1
-31
/
+0
*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-06
1
-0
/
+1
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
1
-2
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-4
/
+9
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-2
/
+4
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
1
-0
/
+5
*
Simply legacy attribute implement
Feng Chen
2021-11-04
1
-99
/
+27
*
Support gl_FogFragCoord attribute
vonchenplus
2021-10-31
1
-4
/
+15
*
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
1
-0
/
+15
*
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
1
-0
/
+15
*
Support gl_BackColor attribute
vonchenplus
2021-10-26
1
-0
/
+15
*
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
Fernando Sahmkow
2021-09-15
1
-1
/
+7
*
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
bunnei
2021-09-08
1
-0
/
+47
|
\
|
*
Detail adjustment
Feng Chen
2021-09-08
1
-8
/
+8
|
*
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-07
1
-3
/
+22
|
*
Implement intput and output fixed fnc textures
Feng Chen
2021-09-06
1
-3
/
+5
|
*
Rename parameters
Feng Chen
2021-09-03
1
-5
/
+5
|
*
Add colorfront and txtcoord support
Feng Chen
2021-08-31
1
-0
/
+26
*
|
emit_spirv_context_get_set: Fix Get FrontFace return value
ameerj
2021-08-27
1
-2
/
+3
|
/
*
SPIR-V: Merge two ifs in EmitGetAttribute
Valeri
2021-08-19
1
-6
/
+2
*
shader: Fix disabled attribute default values
ameerj
2021-07-23
1
-1
/
+1
*
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-23
1
-1
/
+5
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
1
-8
/
+0
*
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-23
1
-17
/
+37
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Add shader loop safety check settings
lat9nq
2021-07-23
1
-8
/
+16
*
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-23
1
-6
/
+3
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-23
1
-17
/
+81
*
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-23
1
-20
/
+18
*
shader: Address feedback
FernandoS27
2021-07-23
1
-4
/
+1
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-23
1
-0
/
+7
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-23
1
-13
/
+28
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
/
+5
*
spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-23
1
-7
/
+9
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-11
/
+77
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-23
1
-2
/
+7
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-23
1
-5
/
+14
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-23
1
-40
/
+53
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-23
1
-4
/
+0
*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-4
/
+4
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Address Feedback
FernandoS27
2021-07-23
1
-34
/
+5
*
shader: Implement SR_LaneId
FernandoS27
2021-07-23
1
-0
/
+4
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-23
1
-0
/
+32
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-2
/
+8
*
shader: Implement ClipDistance
FernandoS27
2021-07-23
1
-0
/
+13
*
shader: Add PointCoord attribute
FernandoS27
2021-07-23
1
-0
/
+6
*
shader: Add PointSize attribute
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement BRX
FernandoS27
2021-07-23
1
-2
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-9
/
+20
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-26
/
+43
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+16
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-4
/
+51
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-6
/
+50
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-21
/
+21
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-14
/
+6
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
1
-0
/
+8
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
1
-0
/
+102