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path: root/src/shader_recompiler/backend/spirv/emit_spirv.h (follow)
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* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-231-1/+1
* shader: Implement VertexA stageFernandoS272021-07-231-0/+1
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+0
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-8/+8
* shader: Add coarse derivativesFernandoS272021-07-231-0/+4
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+4
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-231-0/+1
* shader: Fix memory barriersReinUsesLisp2021-07-231-3/+2
* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-231-4/+4
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-8/+12
* shader: Implement geometry shadersReinUsesLisp2021-07-231-6/+6
* shader: Implement OUTReinUsesLisp2021-07-231-0/+2
* shader: Implement LOP CCReinUsesLisp2021-07-231-3/+3
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+95
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+6
* shader: Implement indexed attributesFernandoS272021-07-231-2/+2
* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+5
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-231-0/+1
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-1/+1
* shader: Address FeedbackFernandoS272021-07-231-9/+3
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+1
* shader: Implement MEMBARFernandoS272021-07-231-0/+1
* shader: Improve VOTE.VTG stubFernandoS272021-07-231-0/+8
* shader: Implement ImageGradientFernandoS272021-07-231-0/+4
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+3
* shader: Implement FSWZADDameerj2021-07-231-0/+1
* shader: Implement BRXFernandoS272021-07-231-0/+3
* shader: Implement I2I CCameerj2021-07-231-3/+3
* shader: Implement I2I SATameerj2021-07-231-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+14
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-3/+2
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+3
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-7/+6
* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+4
* shader: Implement TLD4.PTPFernandoS272021-07-231-3/+4
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+8
* shader: Implement SHFLameerj2021-07-231-0/+9
* shader: Fix F2IFernandoS272021-07-231-0/+3
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+2
* shader: Implement VOTEameerj2021-07-231-0/+4
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+2
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-2/+2
* shader: Implement I2FReinUsesLisp2021-07-231-0/+13
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-8/+10
* shader: Implement FMNMXameerj2021-07-231-4/+4
* shader: Implement FCMPameerj2021-07-231-0/+1
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+7
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-1/+31
* shader: Implement R2Pameerj2021-07-231-1/+2
* shader: Implement SHFameerj2021-07-231-3/+5
* shader: Implement LEAameerj2021-07-231-1/+3
* shader: Implement HADD2ReinUsesLisp2021-07-231-6/+22
* shader: Implement FLOameerj2021-07-231-1/+3
* shader: Implement IMNMXameerj2021-07-231-0/+4
* shader: Implement POPCameerj2021-07-231-0/+2
* shader: Implement SHRameerj2021-07-231-2/+3
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-231-2/+2
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-16/+51
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-231-2/+2
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-4/+4
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-20/+20
* shader: Add denorm flush supportReinUsesLisp2021-07-231-1/+3
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-50/+53
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-212/+207
* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-1/+1
* spirv: Initial bindings supportReinUsesLisp2021-07-231-76/+8
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-39/+1
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-6/+6
* shader: Misc fixesReinUsesLisp2021-07-231-0/+5
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-8/+10
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-3/+311
* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21