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path: root/src/shader_recompiler/backend/spirv/emit_context.h (follow)
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* shader: Address FeedbackFernandoS272021-07-231-2/+0
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+3
* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-231-2/+0
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+3
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+1
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+2
* shader: Add PointSize attributeameerj2021-07-231-0/+1
* shader: Implement FSWZADDameerj2021-07-231-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+21
* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-3/+7
* shader: Implement VOTEameerj2021-07-231-1/+2
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-2/+12
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-2/+16
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-3/+19
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+7
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-1/+4
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-2/+4
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+67