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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_context.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-0
/
+124
*
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
FernandoS27
2021-07-23
1
-1
/
+1
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-23
1
-1
/
+9
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Address Feedback
FernandoS27
2021-07-23
1
-1
/
+2
*
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-0
/
+6
*
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-23
1
-4
/
+2
*
shader: Implement ClipDistance
FernandoS27
2021-07-23
1
-0
/
+9
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-23
1
-0
/
+1
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Add PointCoord attribute
FernandoS27
2021-07-23
1
-0
/
+3
*
shader: Add PointSize attribute
ameerj
2021-07-23
1
-0
/
+6
*
shader: Implement FSWZADD
ameerj
2021-07-23
1
-0
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-1
/
+114
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-3
/
+26
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
1
-3
/
+5
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-11
/
+9
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement FragDepth
FernandoS27
2021-07-23
1
-0
/
+6
*
shader: Implement SHFL
ameerj
2021-07-23
1
-1
/
+2
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-10
/
+25
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+4
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-80
/
+111
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-12
/
+52
*
shader: Implement DADD
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
1
-4
/
+2
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-15
/
+48
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-2
/
+67
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-9
/
+20
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-0
/
+160