index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
4
-34
/
+32
*
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-23
2
-11
/
+13
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-23
2
-5
/
+0
*
glsl: Fix IADD CC
ameerj
2021-07-23
2
-5
/
+7
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
4
-11
/
+12
*
glsl: Remove frag color initialization
ameerj
2021-07-23
1
-9
/
+0
*
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-23
1
-1
/
+1
*
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-23
1
-3
/
+37
*
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-23
1
-7
/
+6
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-23
4
-29
/
+22
*
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-23
1
-4
/
+6
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
3
-3
/
+2
*
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-23
2
-1
/
+10
*
glsl: Address rest of feedback
ameerj
2021-07-23
4
-19
/
+51
*
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-23
2
-14
/
+12
*
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-23
2
-4
/
+27
*
glsl: Cleanup/Address feedback
ameerj
2021-07-23
8
-28
/
+20
*
glsl: Add Shader_GLSL logging
ameerj
2021-07-23
3
-28
/
+32
*
glsl: Add LoopSafety instructions
ameerj
2021-07-23
2
-0
/
+10
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-23
1
-3
/
+5
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-23
3
-13
/
+37
*
glsl: Implement legacy varyings
ameerj
2021-07-23
4
-7
/
+71
*
glsl: Minor cleanup
ameerj
2021-07-23
2
-19
/
+15
*
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-23
1
-12
/
+15
*
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-23
1
-0
/
+16
*
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-23
1
-104
/
+66
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-23
5
-111
/
+109
*
glsl: Remove Signed Integer variables
ameerj
2021-07-23
8
-43
/
+13
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
13
-75
/
+87
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-23
11
-314
/
+251
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-23
3
-30
/
+35
*
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-23
1
-1
/
+2
*
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-23
1
-15
/
+1
*
glsl: Enable early fragment tests
ameerj
2021-07-23
2
-4
/
+7
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-23
2
-12
/
+60
*
glsl: Implement fswzadd
ameerj
2021-07-23
3
-5
/
+43
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
5
-29
/
+64
*
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-23
1
-2
/
+3
*
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-23
1
-2
/
+18
*
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-23
1
-5
/
+3
*
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-23
3
-21
/
+35
*
glsl: Implement barriers
ameerj
2021-07-23
3
-13
/
+21
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
4
-152
/
+202
*
glsl: Fix image gather logic
ameerj
2021-07-23
1
-0
/
+4
*
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-23
1
-51
/
+110
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-23
2
-8
/
+40
*
emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-23
1
-12
/
+33
*
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-23
4
-50
/
+43
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
10
-86
/
+69
*
glsl: Refactor Global memory functions
ameerj
2021-07-23
2
-71
/
+73
*
glsl: Increase NUM_VARS that can be allocated
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
9
-98
/
+185
*
glsl: Implement Images
ameerj
2021-07-23
2
-9
/
+74
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-23
3
-8
/
+16
*
glsl: Implement transform feedback
ameerj
2021-07-23
3
-13
/
+63
*
glsl: Yet another gl_ViewportIndex fix attempt
ameerj
2021-07-23
1
-3
/
+19
*
glsl: Add gl_ViewportIndex out attribute
ameerj
2021-07-23
1
-1
/
+3
*
emit_glsl_context_get_set: Remove unused function
lat9nq
2021-07-23
1
-4
/
+0
*
glsl: Fix precise variable declaration
ameerj
2021-07-23
3
-24
/
+25
*
glsl: Implement tessellation shaders
ameerj
2021-07-23
5
-27
/
+146
*
glsl: Implement ImageGradient and other texture function variants
ameerj
2021-07-23
2
-32
/
+73
*
glsl: Fix atomic SSBO offsets
ameerj
2021-07-23
4
-67
/
+74
*
glsl: Implement geometry shaders
ameerj
2021-07-23
4
-9
/
+62
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-23
10
-104
/
+103
*
glsl: Implement gl_ViewportIndex
ameerj
2021-07-23
3
-5
/
+14
*
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
2021-07-23
5
-63
/
+64
*
glsl: Implement precise fp variable allocation
ameerj
2021-07-23
4
-8
/
+67
*
HACK glsl: Write defaults to unused generic attributes
ameerj
2021-07-23
2
-2
/
+11
*
glsl: Fix ssbo indexing and name shadowing between shader stages
ameerj
2021-07-23
3
-77
/
+101
*
glsl: implement set clip distance
ameerj
2021-07-23
2
-0
/
+15
*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-23
9
-49
/
+91
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
13
-351
/
+480
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-23
4
-114
/
+130
*
glsl: Use gl_SubGroupInvocationARB
ameerj
2021-07-23
2
-8
/
+7
*
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-23
2
-19
/
+36
*
glsl: Implement VOTE
ameerj
2021-07-23
4
-50
/
+64
*
glsl: Implement ST{LS}
ameerj
2021-07-23
6
-69
/
+106
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
5
-10
/
+16
*
glsl: Fix GetAttribute return values
ameerj
2021-07-23
2
-7
/
+9
*
glsl: minor cleanup
ameerj
2021-07-23
4
-20
/
+19
*
glsl: Fix and implement rest of cbuf access
ameerj
2021-07-23
1
-7
/
+43
*
glsl: Implement TXQ and other misc changes
ameerj
2021-07-23
5
-6
/
+36
*
glsl: TLD4 implementation
ameerj
2021-07-23
1
-2
/
+89
*
glsl: Implement TLD instruction
ameerj
2021-07-23
1
-1
/
+55
*
glsl: Implement TEXS
ameerj
2021-07-23
1
-1
/
+29
*
glsl: Cleanup texture functions
ameerj
2021-07-23
1
-13
/
+11
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
14
-3
/
+13
*
glsl: Implement TEX depth functions
ameerj
2021-07-23
2
-4
/
+46
*
glsl: Implement TEX ImageSample functions
ameerj
2021-07-23
3
-11
/
+71
*
glsl: Rework Shuffle emit instructions to align with SPIR-V
ameerj
2021-07-23
1
-19
/
+40
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
8
-62
/
+133
*
glsl: Fix integer conversions, implement clamp CC
ameerj
2021-07-23
2
-27
/
+36
*
glsl: Implement IADD CC
ameerj
2021-07-23
2
-2
/
+17
*
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
ameerj
2021-07-23
2
-4
/
+19
*
glsl: WIP var forward declaration
ameerj
2021-07-23
6
-49
/
+60
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
8
-57
/
+91
*
glsl: remove unused headers
ameerj
2021-07-23
14
-34
/
+10
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
8
-81
/
+87
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
12
-72
/
+133
*
glsl: textures wip
ameerj
2021-07-23
9
-75
/
+139
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
9
-191
/
+337
*
glsl: Track S32 atomics
ameerj
2021-07-23
1
-3
/
+6
*
glsl: Update phi node management
ameerj
2021-07-23
4
-21
/
+53
*
glsl: Fix floating point compare ops
ameerj
2021-07-23
1
-28
/
+28
*
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-23
1
-2
/
+7
*
glsl: Simply FP storage atomics
ameerj
2021-07-23
2
-48
/
+28
*
glsl: F16x2 storage atomics
ameerj
2021-07-23
7
-58
/
+64
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-23
4
-68
/
+132
*
glsl: implement phi nodes
ameerj
2021-07-23
4
-20
/
+54
*
glsl: Wip storage atomic ops
ameerj
2021-07-23
8
-325
/
+406
*
glsl: Implement FCMP
ameerj
2021-07-23
3
-242
/
+185
*
glsl: Add a more robust fp formatter
ameerj
2021-07-23
4
-9
/
+14
*
glsl: More FP fixes
ameerj
2021-07-23
2
-9
/
+16
*
glsl: FP function fixes
ameerj
2021-07-23
7
-17
/
+25
*
glsl: More FP instructions/fixes
ameerj
2021-07-23
5
-28
/
+41
*
glsl: Add many FP32/64 instructions
ameerj
2021-07-23
12
-765
/
+1011
*
glsl: Implement more Integer ops
ameerj
2021-07-23
3
-119
/
+72
*
glsl: Implement BF*
ameerj
2021-07-23
3
-9
/
+10
*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
10
-260
/
+398
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-23
6
-760
/
+838
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
6
-171
/
+169
*
glsl: INeg and IAdd negate tests
ameerj
2021-07-23
3
-94
/
+106
*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-23
6
-203
/
+311
*
glsl: Fix program linking and cbuf
ameerj
2021-07-23
2
-3
/
+5
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
10
-898
/
+938
*
glsl: Initial backend
ameerj
2021-07-23
26
-0
/
+3266