summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/reg_alloc.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2021-07-23glsl: Rework variable allocator to allow for variable reuseameerj1-191/+0
2021-07-23glsl: Implement TXQ and other misc changesameerj1-3/+8
2021-07-23shader_recompiler: GCC fixeslat9nq1-1/+0
2021-07-23glsl: WIP var forward declarationameerj1-1/+3
2021-07-23glsl: Fix non-immediate buffer accessameerj1-0/+4
2021-07-23glsl: textures wipameerj1-45/+27
2021-07-23glsl: Implement some attribute getters and settersameerj1-0/+6
2021-07-23glsl: Update phi node managementameerj1-1/+2
2021-07-23glsl: F16x2 storage atomicsameerj1-0/+2
2021-07-23glsl: implement phi nodesameerj1-0/+17
2021-07-23glsl: Wip storage atomic opsameerj1-0/+6
2021-07-23glsl: Implement FCMPameerj1-0/+12
2021-07-23glsl: Add a more robust fp formatterameerj1-4/+10
2021-07-23glsl: FP function fixesameerj1-1/+1
2021-07-23glsl: More FP instructions/fixesameerj1-3/+3
2021-07-23glsl: Add many FP32/64 instructionsameerj1-0/+4
2021-07-23glsl: Implement a few Integer instructionsameerj1-4/+15
2021-07-23glsl: INeg and IAdd negate testsameerj1-2/+1
2021-07-23glsl: Reusable typed variables. IADD32ameerj1-18/+34
2021-07-23glsl: Fix "reg" allocingameerj1-7/+30
2021-07-23glsl: Initial backendameerj1-0/+96