Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: Add passthrough geometry shader support | ameerj | 2021-07-23 | 1 | -0/+3 |
* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
* | glsl: Remove frag color initialization | ameerj | 2021-07-23 | 1 | -9/+0 |
* | emit_glsl_special: Skip initialization of frag_color0 | ameerj | 2021-07-23 | 1 | -1/+1 |
* | glsl: Fix output varying initialization when transform feedback is used | ameerj | 2021-07-23 | 1 | -3/+37 |
* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -9/+9 |
* | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color | ameerj | 2021-07-23 | 1 | -0/+9 |
* | glsl: Address rest of feedback | ameerj | 2021-07-23 | 1 | -8/+14 |
* | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | ameerj | 2021-07-23 | 1 | -5/+12 |
* | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 2021-07-23 | 1 | -0/+61 |
* | glsl: Initial backend | ameerj | 2021-07-23 | 1 | -0/+0 |