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path: root/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp (unfollow)
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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-20shader_recompiler: Reduce unused includesameerj1-2/+0
2021-12-30glsl: Add boolean reference workaroundameerj1-1/+3
2021-12-06shader_recompiler: Adjust emit_context includesameerj1-1/+1
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow1-2/+2
2021-07-23glsl: Add passthrough geometry shader supportameerj1-0/+3
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-2/+2
2021-07-23glsl: Remove frag color initializationameerj1-9/+0
2021-07-23emit_glsl_special: Skip initialization of frag_color0ameerj1-1/+1
2021-07-23glsl: Fix output varying initialization when transform feedback is usedameerj1-3/+37
2021-07-23shader: Properly manage attributes not written from previous stagesReinUsesLisp1-9/+9
2021-07-23glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj1-0/+9
2021-07-23glsl: Address rest of feedbackameerj1-8/+14
2021-07-23glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj1-5/+12
2021-07-23glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj1-0/+61
2021-07-23glsl: Initial backendameerj1-0/+0
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+0