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path: root/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp (follow)
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* glsl: Better IAdd Overflow CC fixameerj2021-07-231-10/+12
* shader: Remove IAbs64ReinUsesLisp2021-07-231-4/+0
* glsl: Fix IADD CCameerj2021-07-231-4/+6
* glsl: Cleanup/Address feedbackameerj2021-07-231-0/+1
* glsl: Remove Signed Integer variablesameerj2021-07-231-1/+1
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-231-4/+2
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-5/+5
* glsl: minor cleanupameerj2021-07-231-9/+10
* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
* glsl: Better Storage access and wip warpsameerj2021-07-231-2/+2
* glsl: Fix integer conversions, implement clamp CCameerj2021-07-231-6/+15
* glsl: Implement IADD CCameerj2021-07-231-2/+15
* glsl: WIP var forward declarationameerj2021-07-231-4/+4
* glsl: Fix bindings, add some CC opsameerj2021-07-231-2/+27
* glsl: remove unused headersameerj2021-07-231-2/+0
* glsl: Add a more robust fp formatterameerj2021-07-231-2/+2
* glsl: Implement more Integer opsameerj2021-07-231-109/+65
* glsl: Implement BF*ameerj2021-07-231-5/+5
* glsl: Implement a few Integer instructionsameerj2021-07-231-26/+25
* glsl: Use std::string_view for Emit function args.ameerj2021-07-231-51/+63
* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-231-44/+44
* glsl: INeg and IAdd negate testsameerj2021-07-231-57/+68
* glsl: Reusable typed variables. IADD32ameerj2021-07-231-0/+221
* glsl: Initial backendameerj2021-07-231-0/+0