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path: root/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp (follow)
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* glsl: Cleanup/Address feedbackameerj2021-07-231-6/+6
* glsl: Add Shader_GLSL loggingameerj2021-07-231-7/+6
* glsl: Remove Signed Integer variablesameerj2021-07-231-2/+2
* glsl: Implement barriersameerj2021-07-231-1/+0
* glsl: Fix <32-bit SSBO writesameerj2021-07-231-5/+2
* glsl: Cleanup and address feedbackameerj2021-07-231-5/+5
* glsl: Implement Load/WriteGlobalameerj2021-07-231-1/+1
* glsl: Fix atomic SSBO offsetsameerj2021-07-231-63/+70
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-231-11/+11
* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-231-44/+62
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-5/+4
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-6/+5
* glsl: Fix ATOM and implement ATOMSameerj2021-07-231-40/+116
* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
* glsl: remove unused headersameerj2021-07-231-2/+0
* glsl: Simply FP storage atomicsameerj2021-07-231-34/+14
* glsl: F16x2 storage atomicsameerj2021-07-231-51/+34
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-40/+101
* glsl: Wip storage atomic opsameerj2021-07-231-0/+301
* glsl: Initial backendameerj2021-07-231-0/+0