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path: root/src/shader_recompiler/backend/glsl/emit_context.h (follow)
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* glsl: Wip storage atomic opsameerj2021-07-231-7/+1
* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+10
* glsl: Implement a few Integer instructionsameerj2021-07-231-12/+31
* glsl: Reusable typed variables. IADD32ameerj2021-07-231-2/+26
* glsl: Fix "reg" allocingameerj2021-07-231-5/+1
* glsl: Initial backendameerj2021-07-231-0/+62