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path: root/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* Merge pull request #7629 from ameerj/nv-driver-fixesFernando S2022-01-031-0/+16
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| * shader: Add integer attribute get optimization passameerj2021-12-301-0/+16
* | emit_glasm_context_get_set: Fix GetAttribute return value type.ameerj2021-12-251-4/+4
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* glasm: Move implemented instructions from not_implemented.cppameerj2021-12-061-0/+29
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-3/+3
* glasm: Implement SetAttribute ViewportMaskameerj2021-07-231-0/+8
* shader: Add loggingReinUsesLisp2021-07-231-2/+4
* emit_glasm_context_get_set: Remove unused variablelat9nq2021-07-231-1/+0
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-231-2/+10
* glasm: Implement legacy varyingsReinUsesLisp2021-07-231-17/+56
* shader: Add support for "negative" and unaligned offsetsReinUsesLisp2021-07-231-0/+8
* emit_glasm_context_get_set: Remove unused variablelat9nq2021-07-231-1/+0
* glasm: Implement indirect attribute loadsReinUsesLisp2021-07-231-3/+62
* glasm: Implement gl_Layer storesReinUsesLisp2021-07-231-0/+7
* glasm: Simplify patch readsReinUsesLisp2021-07-231-5/+2
* glasm: Fix output patch readsReinUsesLisp2021-07-231-10/+13
* emit_glasm_context_get_and_set.cpp: Add missing semicolonsameerj2021-07-231-2/+2
* glasm: Implement PrimitiveId attribute readReinUsesLisp2021-07-231-0/+3
* glasm: Implement clip distance storesReinUsesLisp2021-07-231-0/+12
* glasm: Fix tessellation input attributesReinUsesLisp2021-07-231-2/+5
* glasm: Add missing semicolon on tesscoord readingReinUsesLisp2021-07-231-1/+1
* glasm: Implement TessellationEvaluationPointReinUsesLisp2021-07-231-0/+4
* glasm: Implement patch memoryReinUsesLisp2021-07-231-5/+32
* glasm: Implement geometry shader attribute readsReinUsesLisp2021-07-231-4/+15
* glasm: Properly declare attributes on geometry programsReinUsesLisp2021-07-231-5/+5
* glasm: Implement stores to gl_ViewportIndexReinUsesLisp2021-07-231-0/+8
* glasm: Implement gl_PointSize storesReinUsesLisp2021-07-231-0/+3
* glasm: Implement gl_PointCoordReinUsesLisp2021-07-231-0/+4
* glasm: Implement gl_FrongFacing attributeReinUsesLisp2021-07-231-0/+3
* glasm: Implement gl_FragDepth and gl_SampleMask storesReinUsesLisp2021-07-231-4/+4
* glasm: Implement InstanceId and VertexIdReinUsesLisp2021-07-231-0/+6
* emit_glasm: Add support for reading position attributesReinUsesLisp2021-07-231-3/+13
* glasm: Implement some graphics instructions on GLASMReinUsesLisp2021-07-231-5/+4
* glasm: Implement local memory for glasmameerj2021-07-231-0/+8
* glasm: Make GLASM aware of typesReinUsesLisp2021-07-231-31/+22
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+125
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+0