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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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backend
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glasm
/
emit_glasm_context_get_set.cpp
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*
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-19
1
-0
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+3
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shader: Implement miss attribute layer
FengChen
2022-11-17
1
-0
/
+3
*
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video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+12
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/
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-04
1
-0
/
+4
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*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+4
*
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shader_recompiler: add extended LDC to GLASM backend
Liam
2022-10-02
1
-4
/
+21
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/
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Merge pull request #7629 from ameerj/nv-driver-fixes
Fernando S
2022-01-03
1
-0
/
+16
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shader: Add integer attribute get optimization pass
ameerj
2021-12-30
1
-0
/
+16
*
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emit_glasm_context_get_set: Fix GetAttribute return value type.
ameerj
2021-12-25
1
-4
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+4
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/
*
glasm: Move implemented instructions from not_implemented.cpp
ameerj
2021-12-06
1
-0
/
+29
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-06
1
-1
/
+1
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-3
/
+3
*
glasm: Implement SetAttribute ViewportMask
ameerj
2021-07-23
1
-0
/
+8
*
shader: Add logging
ReinUsesLisp
2021-07-23
1
-2
/
+4
*
emit_glasm_context_get_set: Remove unused variable
lat9nq
2021-07-23
1
-1
/
+0
*
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-23
1
-2
/
+10
*
glasm: Implement legacy varyings
ReinUsesLisp
2021-07-23
1
-17
/
+56
*
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-23
1
-0
/
+8
*
emit_glasm_context_get_set: Remove unused variable
lat9nq
2021-07-23
1
-1
/
+0
*
glasm: Implement indirect attribute loads
ReinUsesLisp
2021-07-23
1
-3
/
+62
*
glasm: Implement gl_Layer stores
ReinUsesLisp
2021-07-23
1
-0
/
+7
*
glasm: Simplify patch reads
ReinUsesLisp
2021-07-23
1
-5
/
+2
*
glasm: Fix output patch reads
ReinUsesLisp
2021-07-23
1
-10
/
+13
*
emit_glasm_context_get_and_set.cpp: Add missing semicolons
ameerj
2021-07-23
1
-2
/
+2
*
glasm: Implement PrimitiveId attribute read
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
glasm: Implement clip distance stores
ReinUsesLisp
2021-07-23
1
-0
/
+12
*
glasm: Fix tessellation input attributes
ReinUsesLisp
2021-07-23
1
-2
/
+5
*
glasm: Add missing semicolon on tesscoord reading
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
glasm: Implement TessellationEvaluationPoint
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
glasm: Implement patch memory
ReinUsesLisp
2021-07-23
1
-5
/
+32
*
glasm: Implement geometry shader attribute reads
ReinUsesLisp
2021-07-23
1
-4
/
+15
*
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
2021-07-23
1
-5
/
+5
*
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
2021-07-23
1
-0
/
+8
*
glasm: Implement gl_PointSize stores
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
glasm: Implement gl_PointCoord
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
glasm: Implement gl_FrongFacing attribute
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
glasm: Implement gl_FragDepth and gl_SampleMask stores
ReinUsesLisp
2021-07-23
1
-4
/
+4
*
glasm: Implement InstanceId and VertexId
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
emit_glasm: Add support for reading position attributes
ReinUsesLisp
2021-07-23
1
-3
/
+13
*
glasm: Implement some graphics instructions on GLASM
ReinUsesLisp
2021-07-23
1
-5
/
+4
*
glasm: Implement local memory for glasm
ameerj
2021-07-23
1
-0
/
+8
*
glasm: Make GLASM aware of types
ReinUsesLisp
2021-07-23
1
-31
/
+22
*
glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-23
1
-0
/
+125
*
glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-23
1
-0
/
+0