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path: root/src/shader_recompiler/backend/glasm/emit_context.h (unfollow)
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2021-12-05shader_recompiler: Rename backend emit_context filesameerj1-80/+0
2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq1-1/+1
2021-07-23shader: GCC fmt 8.0.0 fixeslat9nq1-3/+5
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp1-0/+1
2021-07-23glasm: Implement Y directionReinUsesLisp1-0/+2
2021-07-23glasm: Implement indirect attribute loadsReinUsesLisp1-0/+1
2021-07-23shader: Split profile and runtime information in separate structsReinUsesLisp1-2/+4
2021-07-23glasm: Properly declare attributes on geometry programsReinUsesLisp1-0/+1
2021-07-23glasm: Implement ImageReadReinUsesLisp1-0/+2
2021-07-23glasm: Implement stores to gl_ViewportIndexReinUsesLisp1-2/+6
2021-07-23glasm: Implement ImageFetchReinUsesLisp1-0/+1
2021-07-23glasm: Support textures used in more than one stageReinUsesLisp1-1/+13
2021-07-23glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp1-0/+2
2021-07-23glasm: Initial GLASM fp64 supportReinUsesLisp1-0/+7
2021-07-23glasm: Make GLASM aware of typesReinUsesLisp1-4/+4
2021-07-23glasm: Implement basic GLASM instructionsReinUsesLisp1-2/+3
2021-07-23glasm: Changes to GLASM register allocator and emit contextReinUsesLisp1-3/+24
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+21