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path: root/src/input_common/udp/client.h (follow)
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* input_common: Enable steam controllers and 8 player supportgerman772021-09-101-2/+0
* Use a single connection for UDP server, make connection test longer and check all pads instead of only the first onegerman772021-03-311-20/+24
* inputCommon: Use an unique client id for each socket instancegerman2021-03-011-3/+3
* udp/client: Define ClientData constructor/destructor in cpp fileLioncash2021-02-091-0/+3
* Add mutitouch support for touch screensgerman2021-01-151-4/+4
* Allow to return up to 16 touch inputs per enginegerman2021-01-151-5/+19
* Add multiple udp server supportgerman2020-11-261-16/+24
* udp/client: Take std::function by const reference with TestCommunication()Lioncash2020-10-161-2/+2
* input_common/CMakeLists: Make some warnings errorsLioncash2020-10-161-7/+7
* Add cemu hook changes related to PR #4609german2020-09-051-7/+67
* Remove RealMotionDevicegerman2020-09-051-1/+2
* input_common/udp: Remove unnecessary inclusionsLioncash2020-02-031-1/+0
* Address second part of review commentsFearlessTobi2020-01-231-2/+2
* Address review commentsFearlessTobi2020-01-231-4/+4
* Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-231-0/+96