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* perf_stats: Check multicore firstMorph2023-03-081-2/+2
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* core: Replace lock_guard with scoped_lockMerry2022-04-071-5/+5
* core: Remove unused includesameerj2021-11-041-1/+0
* general: Rename "Frame Limit" references to "Speed Limit"ameerj2021-07-241-10/+10
* common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph2021-05-261-6/+13
* Merge pull request #6317 from ameerj/fps-fixbunnei2021-05-191-6/+6
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| * perf_stats: Rework FPS counter to be more accurateameerj2021-05-161-6/+6
* | core: Make variable shadowing a compile-time errorLioncash2021-05-161-1/+1
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* common: Move settings to common from core.bunnei2021-04-151-1/+1
* common/fileutil: Convert namespace to Common::FSLioncash2020-08-161-2/+2
* perf_stats: Make use of designated initializersLioncash2020-08-031-6/+7
* perf_stats: Mark GetMeanFrametime() as constLioncash2020-08-031-3/+4
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-2/+3
* FrameLimiting: Enable frame limiting for single core.Fernando Sahmkow2020-06-271-1/+1
* perf_stats: Resolve implicit int to double conversion errorLioncash2019-11-121-1/+1
* Address review commentsFearlessTobi2019-09-101-6/+8
* Add frametime logging for tracking performance over timefearlessTobi2019-09-101-1/+44
* general: Use deducation guides for std::lock_guard and std::unique_lockLioncash2019-04-011-5/+5
* perf_stats: Remove unused variable within DoFrameLimiting()Lioncash2018-10-241-4/+0
* core/core: Replace includes with forward declarations where applicableLioncash2018-08-311-2/+2
* Merge pull request #840 from FearlessTobi/port-3353bunnei2018-08-221-4/+13
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| * Port #3353 from CitrafearlessTobi2018-08-211-4/+13
* | perf_stats: Change MAX_LAG_TIME_US to an appropriate valueMerryMage2018-08-211-1/+1
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* perf_stats: Correct literal used for MAX_LAG_TIME_USLioncash2018-08-061-2/+2
* core_timing: Make GetGlobalTimeUs() return std::chrono::microsecondsLioncash2018-08-061-7/+6
* math_util: Remove the Clamp() functionLioncash2018-04-201-1/+2
* UI: Fix frame rate perf statsJames Rowe2018-01-171-1/+1
* Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2018-01-131-2/+1
* PerfStats: Re-order and document members betterYuri Kunde Schlesner2017-02-271-1/+1
* Core: Re-write frame limiterYuri Kunde Schlesner2017-02-271-0/+33
* Core: Make PerfStats internally lockedYuri Kunde Schlesner2017-02-271-0/+11
* PerfStats: Add method to get the instantaneous time ratioYuri Kunde Schlesner2017-02-271-3/+11
* Add performance statistics to status barYuri Kunde Schlesner2017-02-271-0/+53