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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
core
/
hle
/
service
/
vi
/
vi.h
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Author
Age
Files
Lines
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-0
/
+1
*
hle/service: Make constructors explicit where applicable
Lioncash
2018-07-19
1
-2
/
+2
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-4
/
+2
*
vi: Implement GetDisplayResolution.
bunnei
2018-04-03
1
-0
/
+7
*
Service/vi: convert services to module
mailwl
2018-03-21
1
-22
/
+12
*
Service: stub some functions in am, audio, time, vi services
mailwl
2018-02-07
1
-0
/
+1
*
Services: Vi shouldn't be responsible for creating nvflinger.
Subv
2018-01-22
1
-1
/
+2
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
1
-127
/
+3
*
VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.
Subv
2018-01-21
1
-0
/
+7
*
VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay
Subv
2018-01-17
1
-0
/
+9
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
vi: Use new CoreTiming::EventType
bunnei
2018-01-11
1
-1
/
+5
*
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
2018-01-11
1
-1
/
+2
*
NV: Determine what buffer to draw for each layer of each display.
Subv
2018-01-11
1
-8
/
+11
*
NV: Signal all display's vsync event 60 times per second.
Subv
2018-01-11
1
-1
/
+8
*
NV: Give each display its own vsync event.
Subv
2018-01-11
1
-4
/
+12
*
NV: Keep track of Displays, Layers and BufferQueues in nvflinger.
Subv
2018-01-11
1
-1
/
+97
*
NV: Implemented (with stubs) the vi:m service and some of its subservices.
Subv
2018-01-11
1
-0
/
+34