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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
/
vi
/
vi.cpp
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*
Merge pull request #90 from lioncash/vi-override
bunnei
2018-01-18
1
-20
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+21
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\
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*
vi: Make constructors explicit where applicable
Lioncash
2018-01-18
1
-13
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+14
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*
vi: Add missing override specifiers
Lioncash
2018-01-18
1
-7
/
+7
*
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vi: Copy data directly into the std::vector within Parcel's ReadBlock function
Lioncash
2018-01-18
1
-2
/
+3
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/
*
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
2018-01-17
1
-3
/
+3
*
VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay
Subv
2018-01-17
1
-3
/
+76
*
vi: Add IManagerDisplayService::CloseDisplay function
bsaleil
2018-01-15
1
-0
/
+10
*
renderer: Render previous frame when no new one is available.
bunnei
2018-01-15
1
-1
/
+4
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
core: Include <algorithm> where used.
bunnei
2018-01-12
1
-0
/
+2
*
NV: Move the nv device nodes to their own directory and namespace.
Subv
2018-01-11
1
-1
/
+2
*
VI: Use a Pulse event instead of OneShot for the vblank events.
Subv
2018-01-11
1
-1
/
+1
*
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
2018-01-11
1
-1
/
+14
*
NV: Determine what buffer to draw for each layer of each display.
Subv
2018-01-11
1
-5
/
+47
*
NV: Signal all display's vsync event 60 times per second.
Subv
2018-01-11
1
-0
/
+24
*
NV: Give each display its own vsync event.
Subv
2018-01-11
1
-8
/
+17
*
NV: Keep track of Displays, Layers and BufferQueues in nvflinger.
Subv
2018-01-11
1
-39
/
+160
*
NV: Implemented (with stubs) the vi:m service and some of its subservices.
Subv
2018-01-11
1
-0
/
+628