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path: root/src/core/hle/service/spl/module.cpp (follow)
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* spl: Mark the other functions as unimplementedMorph2021-06-161-5/+30
* spl: Implement spl::GetConfigMorph2021-06-161-1/+86
* spl: Add the general SPL interfaceMorph2021-06-161-1/+13
* general: Replace RESULT_SUCCESS with ResultSuccessMorph2021-06-021-1/+1
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* Update SPL to fit N's service refactor (4.0.0+) which split into new services.zkitx2021-03-111-0/+5
* service: Eliminate usages of the global system instanceLioncash2020-11-271-5/+6
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
* hle/service: Resolve unused variable warningsLioncash2019-04-041-3/+1
* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-1/+2
* csrng: Use random integer distribution instead of raw engineZach Hilman2018-11-161-1/+2
* csrng: Use std::mt19937 engine for random number generationZach Hilman2018-11-121-2/+7
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+2
* Rename logging macro back to LOG_*James Rowe2018-07-031-1/+1
* spl: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-1/+1
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
* Service/spl: add module and servicesmailwl2018-03-221-0/+42