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2021-07-14service: Append service name prefix to common filenamesMorph1-175/+0
2021-06-16spl: Mark the other functions as unimplementedMorph1-5/+30
2021-06-16spl: Implement spl::GetConfigMorph1-1/+86
2021-06-16spl: Add the general SPL interfaceMorph1-1/+13
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph1-1/+1
2021-04-15common: Move settings to common from core.bunnei1-1/+1
2021-03-11Update SPL to fit N's service refactor (4.0.0+) which split into new services.zkitx1-0/+5
2020-11-27service: Eliminate usages of the global system instanceLioncash1-5/+6
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-1/+1
2019-04-04hle/service: Resolve unused variable warningsLioncash1-3/+1
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-1/+2
2018-11-16csrng: Use random integer distribution instead of raw engineZach Hilman1-1/+2
2018-11-12csrng: Use std::mt19937 engine for random number generationZach Hilman1-2/+7
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+2
2018-07-03Rename logging macro back to LOG_*James Rowe1-1/+1
2018-04-24spl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
2018-03-22Service/spl: add module and servicesmailwl1-0/+42