Commit message (Collapse) | Author | Age | Files | Lines | |
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* | hle: Remove a large amount of 3ds-specific service code. | bunnei | 2017-10-10 | 22 | -2589/+0 |
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* | Change command header in nwm::UDS Initialize function | Dragios | 2017-10-09 | 1 | -1/+1 |
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* | Services/UDS: Handle the rest of the connection sequence. (#2963) | B3n30 | 2017-09-30 | 3 | -19/+250 |
| | | | Services/UDS: Handle the rest of the connection sequence. | ||||
* | Fixed type conversion ambiguity | Huw Pascoe | 2017-09-30 | 3 | -11/+11 |
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* | Services/UDS: Added a function to send EAPoL-Start packets (#2920) | B3n30 | 2017-09-25 | 5 | -88/+250 |
| | | | | | | | | | | | | | | * Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format | ||||
* | Services/UDS: Remove an old duplicated declaration of WifiPacket. | Subv | 2017-08-27 | 2 | -22/+0 |
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* | Services/UDS: Handle the connection sequence packets. | Subv | 2017-08-27 | 1 | -17/+83 |
| | | | | There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented. | ||||
* | Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded. | Subv | 2017-08-27 | 1 | -3/+62 |
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* | Services/UDS: Add functions to generate 802.11 auth and assoc response frames. | Subv | 2017-08-27 | 4 | -11/+142 |
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* | Merge pull request #2778 from Subv/uds_more | Sebastian Valle | 2017-06-27 | 3 | -1/+432 |
|\ | | | | | Services/UDS: Stub SendTo to generate the unencrypted data frames with the right headers | ||||
| * | UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption. | Subv | 2017-06-26 | 1 | -15/+32 |
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| * | UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum. | Subv | 2017-06-26 | 1 | -4/+1 |
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| * | UDS: Run clang-format. | Subv | 2017-06-26 | 3 | -51/+55 |
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| * | UDS: Added functions to encrypt and decrypt the data frames. | Subv | 2017-06-26 | 3 | -12/+156 |
| | | | | | | | | The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload. | ||||
| * | UDS: Clarify comment about the first 4 bytes of the SecureData header. | Subv | 2017-06-15 | 2 | -1/+5 |
| | | | | | | | | It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol. | ||||
| * | UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself. | Subv | 2017-06-15 | 1 | -6/+13 |
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| * | UDS: Stub SendTo to generate the unencrypted data frame with the right headers. | Subv | 2017-06-15 | 3 | -1/+259 |
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* | | Merge pull request #2790 from yuriks/remove-movefrom | Yuri Kunde Schlesner | 2017-06-21 | 1 | -2/+2 |
|\ \ | | | | | | | Remove ResultVal::MoveFrom | ||||
| * | | ResultVal: Remove MoveFrom() | Yuri Kunde Schlesner | 2017-06-19 | 1 | -2/+2 |
| |/ | | | | | | | | | Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue. | ||||
* / | UDS: Added a hook for updating the connection status when a client connects to the network. | Subv | 2017-06-15 | 1 | -0/+36 |
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* | Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738) | Sebastian Valle | 2017-06-13 | 3 | -5/+15 |
| | | | | | | | | | | * Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. | ||||
* | Merge pull request #2737 from Subv/decryptbeacondata | James Rowe | 2017-06-07 | 1 | -1/+97 |
|\ | | | | | Services/UDS: Implement DecryptBeaconData. | ||||
| * | Services/UDS: Implement DecryptBeaconData. | Subv | 2017-06-06 | 1 | -1/+97 |
| | | | | | | | | This function decrypts the encrypted data tags contained in the 802.11 beacon frames. | ||||
* | | Service: Remove unnecessary includes from service.h | Yuri Kunde Schlesner | 2017-06-06 | 2 | -4/+4 |
|/ | | | | | This has a huge fallout in terms of needing to fix other files because all service implementations included that file. | ||||
* | Services/UDS: Use the new IPC helper functions. | Subv | 2017-05-15 | 1 | -21/+10 |
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* | Services/UDS: Implement RecvBeaconBroadcastData. | Subv | 2017-05-15 | 1 | -19/+69 |
| | | | | | This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere. | ||||
* | Services/UDS: Generate the UDS beacons when the beacon callback fires. | Subv | 2017-05-15 | 4 | -7/+535 |
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* | Services/UDS: Fixed a style mistake in GetChannel. | Sebastian Valle | 2017-03-27 | 1 | -2/+1 |
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* | Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function. | Subv | 2017-03-26 | 1 | -4/+4 |
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* | Services/UDS: Signal the connection event when closing down the network. | Subv | 2017-03-26 | 1 | -0/+1 |
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* | Services/UDS: Do not allow trying to start up a network that only the host can connect to. | Subv | 2017-03-26 | 1 | -0/+3 |
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* | Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms. | Subv | 2017-03-26 | 2 | -2/+58 |
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* | Services/UDS: Store the entire NetworkInfo structure that was used to create the network. | Subv | 2017-03-26 | 1 | -13/+5 |
| | | | | It will be needed when generating the beacon frames. | ||||
* | Services/UDS: Initial support for hosting local-wlan networks. | Subv | 2017-03-26 | 2 | -44/+336 |
| | | | | Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect. | ||||
* | Service/NWM: add nwm services | mailwl | 2016-12-22 | 16 | -0/+479 |