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* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle2017-06-133-5/+15
| | | | | | | | | | * Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
* Merge pull request #2737 from Subv/decryptbeacondataJames Rowe2017-06-071-1/+97
|\ | | | | Services/UDS: Implement DecryptBeaconData.
| * Services/UDS: Implement DecryptBeaconData.Subv2017-06-061-1/+97
| | | | | | | | This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
* | Service: Remove unnecessary includes from service.hYuri Kunde Schlesner2017-06-062-4/+4
|/ | | | | This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
* Services/UDS: Use the new IPC helper functions.Subv2017-05-151-21/+10
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* Services/UDS: Implement RecvBeaconBroadcastData.Subv2017-05-151-19/+69
| | | | | This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
* Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv2017-05-154-7/+535
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* Services/UDS: Fixed a style mistake in GetChannel.Sebastian Valle2017-03-271-2/+1
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* Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.Subv2017-03-261-4/+4
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* Services/UDS: Signal the connection event when closing down the network.Subv2017-03-261-0/+1
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* Services/UDS: Do not allow trying to start up a network that only the host can connect to.Subv2017-03-261-0/+3
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* Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2017-03-262-2/+58
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* Services/UDS: Store the entire NetworkInfo structure that was used to create the network.Subv2017-03-261-13/+5
| | | | It will be needed when generating the beacon frames.
* Services/UDS: Initial support for hosting local-wlan networks.Subv2017-03-262-44/+336
| | | | Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
* Service/NWM: add nwm servicesmailwl2016-12-2216-0/+479