Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738) | Sebastian Valle | 2017-06-13 | 3 | -5/+15 |
| | | | | | | | | | | * Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. | ||||
* | Merge pull request #2737 from Subv/decryptbeacondata | James Rowe | 2017-06-07 | 1 | -1/+97 |
|\ | | | | | Services/UDS: Implement DecryptBeaconData. | ||||
| * | Services/UDS: Implement DecryptBeaconData. | Subv | 2017-06-06 | 1 | -1/+97 |
| | | | | | | | | This function decrypts the encrypted data tags contained in the 802.11 beacon frames. | ||||
* | | Service: Remove unnecessary includes from service.h | Yuri Kunde Schlesner | 2017-06-06 | 2 | -4/+4 |
|/ | | | | | This has a huge fallout in terms of needing to fix other files because all service implementations included that file. | ||||
* | Services/UDS: Use the new IPC helper functions. | Subv | 2017-05-15 | 1 | -21/+10 |
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* | Services/UDS: Implement RecvBeaconBroadcastData. | Subv | 2017-05-15 | 1 | -19/+69 |
| | | | | | This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere. | ||||
* | Services/UDS: Generate the UDS beacons when the beacon callback fires. | Subv | 2017-05-15 | 4 | -7/+535 |
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* | Services/UDS: Fixed a style mistake in GetChannel. | Sebastian Valle | 2017-03-27 | 1 | -2/+1 |
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* | Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function. | Subv | 2017-03-26 | 1 | -4/+4 |
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* | Services/UDS: Signal the connection event when closing down the network. | Subv | 2017-03-26 | 1 | -0/+1 |
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* | Services/UDS: Do not allow trying to start up a network that only the host can connect to. | Subv | 2017-03-26 | 1 | -0/+3 |
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* | Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms. | Subv | 2017-03-26 | 2 | -2/+58 |
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* | Services/UDS: Store the entire NetworkInfo structure that was used to create the network. | Subv | 2017-03-26 | 1 | -13/+5 |
| | | | | It will be needed when generating the beacon frames. | ||||
* | Services/UDS: Initial support for hosting local-wlan networks. | Subv | 2017-03-26 | 2 | -44/+336 |
| | | | | Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect. | ||||
* | Service/NWM: add nwm services | mailwl | 2016-12-22 | 16 | -0/+479 |