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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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*
Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-16
1
-3
/
+7
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\
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NvFlinger: Remove leftover from corrections and clang format.
Fernando Sahmkow
2019-10-05
1
-4
/
+0
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*
NVFlinger: Reverse the change that only signaled events on buffer acquire.
Fernando Sahmkow
2019-10-05
2
-20
/
+1
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*
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
Fernando Sahmkow
2019-10-05
1
-1
/
+3
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*
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-10-05
2
-2
/
+21
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*
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
Fernando Sahmkow
2019-10-05
1
-1
/
+7
*
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nvflinger/buffer_queue: Remove use of a global system accessor
Lioncash
2019-10-12
3
-4
/
+8
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/
*
Rebase
David Marcec
2019-09-22
2
-15
/
+13
*
Deglobalize System: Vi
David Marcec
2019-09-22
1
-5
/
+5
*
Deglobalize System: NvFlinger
David Marcec
2019-09-22
2
-6
/
+7
*
NVServices: Address Feedback
Fernando Sahmkow
2019-07-05
1
-0
/
+1
*
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
2019-07-05
3
-6
/
+5
*
NVFlinger: Correct GCC compile error
Fernando Sahmkow
2019-07-05
2
-9
/
+9
*
nvflinger: Make the force 30 fps still force 30 fps
Fernando Sahmkow
2019-07-05
1
-1
/
+1
*
nvflinger: Acquire buffers in the same order as they were queued.
Fernando Sahmkow
2019-07-05
2
-3
/
+11
*
nv_services: Correct buffer queue fencing and GPFifo fencing
Fernando Sahmkow
2019-07-05
2
-5
/
+12
*
nvflinger: Implement swap intervals
Fernando Sahmkow
2019-07-05
4
-6
/
+18
*
core/kernel/object: Rename ResetType enum members
Lioncash
2019-05-18
1
-1
/
+1
*
added a toggle to force 30fps mode
zarroboogs
2019-04-09
1
-6
/
+10
*
core/core_timing: Make callback parameters consistent
Lioncash
2019-03-24
1
-2
/
+2
*
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-03-07
1
-1
/
+1
*
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-27
2
-3
/
+3
*
service/nvflinger: Store BufferQueue instances as regular data members
Lioncash
2019-02-22
2
-7
/
+17
*
service/vi/vi_layer: Convert Layer struct into a class
Lioncash
2019-02-21
2
-5
/
+5
*
service/nvflinger: Move display specifics over to vi_display
Lioncash
2019-02-21
2
-34
/
+21
*
service/nvflinger: Relocate definitions of Layer and Display to the vi service
Lioncash
2019-02-20
2
-57
/
+30
*
core_timing: Convert core timing into a class
Lioncash
2019-02-16
2
-7
/
+11
*
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
3
-12
/
+8
*
service/nvflinger,service/vi: Handle failure cases with exposed API
Lioncash
2019-02-06
2
-34
/
+79
*
service/nvflinger: Mark FindVsyncEvent() as a const member function
Lioncash
2019-02-05
2
-2
/
+2
*
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
Lioncash
2019-02-05
2
-2
/
+2
*
service/nvflinger: Make FindBufferQueueId() a const member function
Lioncash
2019-01-30
2
-2
/
+26
*
service/nvflinger: Rename Get prefix on function to Find
Lioncash
2019-01-30
2
-18
/
+18
*
nvflinger: Add the Null display
Lioncash
2019-01-30
1
-1
/
+2
*
nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Lioncash
2019-01-30
1
-1
/
+1
*
nvflinger: Remove unnecessary header inclusions
Lioncash
2019-01-30
1
-2
/
+0
*
nvflinger: Mark locals const where applicable
Lioncash
2019-01-30
1
-11
/
+11
*
nvflinger: Use a std::array for the available displays instead of std::vector
Lioncash
2019-01-30
2
-7
/
+7
*
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
David Marcec
2019-01-03
1
-1
/
+1
*
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2018-11-29
4
-21
/
+13
*
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-11-29
4
-14
/
+42
*
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
2018-11-26
1
-2
/
+3
*
Fix typo in BufferTransformFlags
Frederic Laing
2018-11-04
1
-2
/
+2
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
3
-13
/
+14
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-09-13
2
-8
/
+4
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
4
-3
/
+8
*
core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
1
-1
/
+2
*
kernel: Eliminate kernel global state
Lioncash
2018-08-29
2
-2
/
+5
*
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-11
1
-0
/
+1
*
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
Lioncash
2018-08-09
2
-2
/
+2
*
nvdrv: Get rid of global std::weak_ptr
Lioncash
2018-08-08
2
-3
/
+13
*
Merge pull request #957 from lioncash/event
bunnei
2018-08-07
1
-1
/
+1
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\
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*
nvflinger: Correct typo in name of composition event
Lioncash
2018-08-07
1
-1
/
+1
*
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nvflinger: Get rid of indirect inclusions
Lioncash
2018-08-07
2
-1
/
+7
*
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nvflinger: Use std::string_view in OpenDisplay()
Lioncash
2018-08-07
2
-2
/
+3
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/
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+4
*
kernel: Move object class to its own source files
Lioncash
2018-08-02
1
-3
/
+2
*
core_timing: Split off utility functions into core_timing_util
MerryMage
2018-07-24
1
-0
/
+1
*
nvflinger: Emplace Display instances directly
Lioncash
2018-07-19
1
-9
/
+4
*
vi: Partially implement buffer crop parameters.
bunnei
2018-07-18
3
-3
/
+9
*
nvflinger: Fix for BufferQueue event handling.
bunnei
2018-07-17
3
-25
/
+6
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
2
-3
/
+3
*
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
2018-04-30
1
-1
/
+1
*
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
2
-3
/
+3
*
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
Subv
2018-04-21
2
-4
/
+8
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
4
-16
/
+8
*
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-19
1
-0
/
+3
*
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-23
1
-0
/
+2
*
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2018-03-19
2
-6
/
+25
*
nvflinger: Remove superfluous buffer format check.
bunnei
2018-03-17
1
-3
/
+1
*
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
2018-03-03
1
-0
/
+3
*
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
2018-02-14
1
-0
/
+2
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
3
-3
/
+18
*
nvflinger: (Hack) Use first available buffer if none are found.
bunnei
2018-02-10
1
-1
/
+5
*
nvflinger: Signal BufferQueue native handle event.
bunnei
2018-02-05
1
-0
/
+1
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
4
-0
/
+423