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* Merge pull request #2912 from FernandoS27/async-fixesbunnei2019-10-161-3/+7
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| * NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow2019-10-051-4/+0
| * NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow2019-10-052-20/+1
| * NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.Fernando Sahmkow2019-10-051-1/+3
| * GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-052-2/+21
| * Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow2019-10-051-1/+7
* | nvflinger/buffer_queue: Remove use of a global system accessorLioncash2019-10-123-4/+8
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* RebaseDavid Marcec2019-09-222-15/+13
* Deglobalize System: ViDavid Marcec2019-09-221-5/+5
* Deglobalize System: NvFlingerDavid Marcec2019-09-222-6/+7
* NVServices: Address FeedbackFernando Sahmkow2019-07-051-0/+1
* NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow2019-07-053-6/+5
* NVFlinger: Correct GCC compile errorFernando Sahmkow2019-07-052-9/+9
* nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow2019-07-051-1/+1
* nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow2019-07-052-3/+11
* nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow2019-07-052-5/+12
* nvflinger: Implement swap intervalsFernando Sahmkow2019-07-054-6/+18
* core/kernel/object: Rename ResetType enum membersLioncash2019-05-181-1/+1
* added a toggle to force 30fps modezarroboogs2019-04-091-6/+10
* core/core_timing: Make callback parameters consistentLioncash2019-03-241-2/+2
* gpu: Refactor command and swap buffers interface for asynch.bunnei2019-03-071-1/+1
* common/math_util: Move contents into the Common namespaceLioncash2019-02-272-3/+3
* service/nvflinger: Store BufferQueue instances as regular data membersLioncash2019-02-222-7/+17
* service/vi/vi_layer: Convert Layer struct into a classLioncash2019-02-212-5/+5
* service/nvflinger: Move display specifics over to vi_displayLioncash2019-02-212-34/+21
* service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash2019-02-202-57/+30
* core_timing: Convert core timing into a classLioncash2019-02-162-7/+11
* core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-123-12/+8
* service/nvflinger,service/vi: Handle failure cases with exposed APILioncash2019-02-062-34/+79
* service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash2019-02-052-2/+2
* service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash2019-02-052-2/+2
* service/nvflinger: Make FindBufferQueueId() a const member functionLioncash2019-01-302-2/+26
* service/nvflinger: Rename Get prefix on function to FindLioncash2019-01-302-18/+18
* nvflinger: Add the Null displayLioncash2019-01-301-1/+2
* nvflinger: Change log message in OpenDisplay to be a debug log instead of a warningLioncash2019-01-301-1/+1
* nvflinger: Remove unnecessary header inclusionsLioncash2019-01-301-2/+0
* nvflinger: Mark locals const where applicableLioncash2019-01-301-11/+11
* nvflinger: Use a std::array for the available displays instead of std::vectorLioncash2019-01-302-7/+7
* Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)David Marcec2019-01-031-1/+1
* kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-294-21/+13
* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-294-14/+42
* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-2/+3
* Fix typo in BufferTransformFlagsFrederic Laing2018-11-041-2/+2
* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-303-13/+14
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
* service: Use nested namespace specifiers where applicableLioncash2018-09-132-8/+4
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-114-3/+8
* core: Make the main System class use the PImpl idiomLioncash2018-08-311-1/+2
* kernel: Eliminate kernel global stateLioncash2018-08-292-2/+5
* video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-0/+1
* buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2018-08-092-2/+2
* nvdrv: Get rid of global std::weak_ptrLioncash2018-08-082-3/+13
* Merge pull request #957 from lioncash/eventbunnei2018-08-071-1/+1
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| * nvflinger: Correct typo in name of composition eventLioncash2018-08-071-1/+1
* | nvflinger: Get rid of indirect inclusionsLioncash2018-08-072-1/+7
* | nvflinger: Use std::string_view in OpenDisplay()Lioncash2018-08-072-2/+3
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* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-2/+4
* kernel: Move object class to its own source filesLioncash2018-08-021-3/+2
* core_timing: Split off utility functions into core_timing_utilMerryMage2018-07-241-0/+1
* nvflinger: Emplace Display instances directlyLioncash2018-07-191-9/+4
* vi: Partially implement buffer crop parameters.bunnei2018-07-183-3/+9
* nvflinger: Fix for BufferQueue event handling.bunnei2018-07-173-25/+6
* Rename logging macro back to LOG_*James Rowe2018-07-032-3/+3
* core_timing: Namespace all functions and constants in core_timing's headerLioncash2018-04-301-1/+1
* nvflinger: Move logging macros over to new fmt-compatible onesLioncash2018-04-242-3/+3
* Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv2018-04-212-4/+8
* service: Use nested namespace specifiers where applicableLioncash2018-04-204-16/+8
* nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei2018-04-191-0/+3
* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-0/+2
* vi: Remove DequeueBuffer and wait until next available buffer.bunnei2018-03-192-6/+25
* nvflinger: Remove superfluous buffer format check.bunnei2018-03-171-3/+1
* Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv2018-03-031-0/+3
* Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe2018-02-141-0/+2
* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-123-3/+18
* nvflinger: (Hack) Use first available buffer if none are found.bunnei2018-02-101-1/+5
* nvflinger: Signal BufferQueue native handle event.bunnei2018-02-051-0/+1
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-224-0/+423