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path: root/src/core/hle/service/nvflinger/nvflinger.cpp (follow)
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* nvdrv: Get rid of global std::weak_ptrLioncash2018-08-081-3/+4
| | | | | Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
* Merge pull request #957 from lioncash/eventbunnei2018-08-071-1/+1
|\ | | | | nvflinger: Correct typo in name of composition event
| * nvflinger: Correct typo in name of composition eventLioncash2018-08-071-1/+1
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* | nvflinger: Get rid of indirect inclusionsLioncash2018-08-071-0/+3
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* | nvflinger: Use std::string_view in OpenDisplay()Lioncash2018-08-071-1/+1
|/ | | | | | We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-2/+4
| | | | | | | | | | | | | | We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
* core_timing: Split off utility functions into core_timing_utilMerryMage2018-07-241-0/+1
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* nvflinger: Emplace Display instances directlyLioncash2018-07-191-9/+4
| | | | | | | We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
* vi: Partially implement buffer crop parameters.bunnei2018-07-181-1/+2
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* nvflinger: Fix for BufferQueue event handling.bunnei2018-07-171-3/+0
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* Rename logging macro back to LOG_*James Rowe2018-07-031-1/+1
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* core_timing: Namespace all functions and constants in core_timing's headerLioncash2018-04-301-1/+1
| | | | All of these variables and functions are related to timings and should be within the namespace.
* nvflinger: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-1/+1
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei2018-04-191-0/+3
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* Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv2018-03-031-0/+3
| | | | | This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
* Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe2018-02-141-0/+2
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* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-121-1/+1
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* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-221-0/+161