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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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nvflinger
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nvflinger.cpp
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2019-02-22
service/nvflinger: Store BufferQueue instances as regular data members
Lioncash
1
-5
/
+12
2019-02-21
service/vi/vi_layer: Convert Layer struct into a class
Lioncash
1
-4
/
+4
2019-02-21
service/nvflinger: Move display specifics over to vi_display
Lioncash
1
-33
/
+20
2019-02-20
service/nvflinger: Relocate definitions of Layer and Display to the vi service
Lioncash
1
-25
/
+19
2019-02-16
core_timing: Convert core timing into a class
Lioncash
1
-5
/
+5
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
1
-5
/
+5
2019-02-06
service/nvflinger,service/vi: Handle failure cases with exposed API
Lioncash
1
-27
/
+63
2019-02-05
service/nvflinger: Mark FindVsyncEvent() as a const member function
Lioncash
1
-1
/
+1
2019-02-05
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
Lioncash
1
-1
/
+1
2019-01-30
service/nvflinger: Make FindBufferQueueId() a const member function
Lioncash
1
-1
/
+19
2019-01-30
service/nvflinger: Rename Get prefix on function to Find
Lioncash
1
-8
/
+8
2019-01-30
nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Lioncash
1
-1
/
+1
2019-01-30
nvflinger: Remove unnecessary header inclusions
Lioncash
1
-2
/
+0
2019-01-30
nvflinger: Mark locals const where applicable
Lioncash
1
-11
/
+11
2019-01-30
nvflinger: Use a std::array for the available displays instead of std::vector
Lioncash
1
-6
/
+0
2019-01-03
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
David Marcec
1
-1
/
+1
2018-11-29
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
1
-6
/
+4
2018-11-29
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
1
-4
/
+9
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
1
-6
/
+6
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-0
/
+3
2018-08-31
core: Make the main System class use the PImpl idiom
Lioncash
1
-1
/
+2
2018-08-29
kernel: Eliminate kernel global state
Lioncash
1
-1
/
+2
2018-08-08
nvdrv: Get rid of global std::weak_ptr
Lioncash
1
-3
/
+4
2018-08-07
nvflinger: Correct typo in name of composition event
Lioncash
1
-1
/
+1
2018-08-07
nvflinger: Get rid of indirect inclusions
Lioncash
1
-0
/
+3
2018-08-07
nvflinger: Use std::string_view in OpenDisplay()
Lioncash
1
-1
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-2
/
+4
2018-07-24
core_timing: Split off utility functions into core_timing_util
MerryMage
1
-0
/
+1
2018-07-19
nvflinger: Emplace Display instances directly
Lioncash
1
-9
/
+4
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-1
/
+2
2018-07-17
nvflinger: Fix for BufferQueue event handling.
bunnei
1
-3
/
+0
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-1
/
+1
2018-04-30
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
1
-1
/
+1
2018-04-24
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
1
-1
/
+1
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-04-19
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
1
-0
/
+3
2018-03-03
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
1
-0
/
+3
2018-02-14
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
1
-0
/
+2
2018-02-12
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
1
-1
/
+1
2018-01-22
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
1
-0
/
+161