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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hle
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service
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nvflinger
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nvflinger.cpp
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Author
Files
Lines
2023-03-01
nvnflinger: fix name
Liam
1
-335
/
+0
2023-01-12
nvnflinger: correct swap interval handling
Liam
1
-4
/
+4
2022-11-29
buffer_item_consumer: Pass fence by const-ref in ReleaseBuffer()
Lioncash
1
-2
/
+1
2022-10-27
vi: implement CloseDisplay
Liam
1
-0
/
+13
2022-10-23
core: barrier service thread shutdown
Liam
1
-4
/
+8
2022-10-06
Core: Fix get nvmap object random crash
VonChenPlus
1
-1
/
+1
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
1
-12
/
+3
2022-10-06
VideoCore: Refactor syncing.
Fernando Sahmkow
1
-2
/
+7
2022-10-06
NVDRV: Fix Open/Close and make sure each device is correctly created.
Fernando Sahmkow
1
-1
/
+6
2022-10-04
common: remove "yuzu:" prefix from thread names
Liam
1
-1
/
+1
2022-09-26
service: vi: Retrieve vsync event once per display
Morph
1
-3
/
+4
2022-08-02
Rework multi-core vsync
Kelebek1
1
-16
/
+26
2022-07-17
hle: service: nvflinger: Fix implicit conversion.
bunnei
1
-1
/
+4
2022-07-17
yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
bunnei
1
-8
/
+10
2022-07-17
hle: service: nvflinger: Factor speed limit into frame time calculation.
bunnei
1
-1
/
+8
2022-07-10
PR
Kelebek1
1
-3
/
+3
2022-07-10
Rework CoreTiming
Kelebek1
1
-7
/
+6
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-1
/
+1
2022-04-02
hle: service: nvflinger: Use correct logger namespace.
bunnei
1
-2
/
+2
2022-03-25
hle: nvflinger: Use std::chrono for present_ns.
bunnei
1
-1
/
+1
2022-03-25
hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.
bunnei
1
-42
/
+39
2022-01-04
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
ameerj
1
-2
/
+1
2022-01-03
gpu: Use std::stop_token in WaitFence for VSync thread
ameerj
1
-1
/
+2
2021-12-28
Remove invalid assertion statement
Feng Chen
1
-3
/
+0
2021-10-03
nvflinger: Use jthread and stop_token for VSync thread
ameerj
1
-23
/
+6
2021-09-07
nvflinger: Use external surface format for framebuffer creation
ameerj
1
-1
/
+1
2021-09-05
core: hle: service: buffer_queue: Improve management of KEvent.
bunnei
1
-1
/
+1
2021-09-04
core: hle: service: nvflinger/vi: Improve management of KEvent.
bunnei
1
-6
/
+7
2021-08-26
Revert "kernel: Various improvements to scheduler"
bunnei
1
-8
/
+7
2021-08-07
core: hle: service: buffer_queue: Improve management of KEvent.
bunnei
1
-1
/
+1
2021-08-07
core: hle: service: nvflinger/vi: Improve management of KEvent.
bunnei
1
-6
/
+7
2021-07-24
config, nvflinger: Add FPS cap setting
ameerj
1
-5
/
+6
2021-06-17
nvflinger: Add toggle to disable buffer swap interval limits
ameerj
1
-0
/
+3
2021-05-16
core: Make variable shadowing a compile-time error
Lioncash
1
-1
/
+1
2021-05-06
nvflinger: Create layers when they are queried but not found
ameerj
1
-4
/
+26
2021-05-06
hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
bunnei
1
-3
/
+3
2021-05-06
hle: kernel: Migrate KEvent to KAutoObject.
bunnei
1
-2
/
+2
2021-04-26
service: Eliminate cases of member shadowing
Lioncash
1
-7
/
+7
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2021-02-05
hle: kernel: Rename ReadableEvent to KReadableEvent.
bunnei
1
-2
/
+2
2021-01-11
core: hle: Add missing calls to MicroProfileOnThreadExit.
bunnei
1
-0
/
+4
2020-12-29
service: nvflinger: Improve synchronization for BufferQueue.
bunnei
1
-4
/
+9
2020-12-29
hle: service: nvflinger: Refactor locking and interfaces.
bunnei
1
-10
/
+13
2020-11-01
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
bunnei
1
-0
/
+4
2020-10-21
Revert "core: Fix clang build"
bunnei
1
-1
/
+1
2020-10-18
core: Fix clang build
Lioncash
1
-1
/
+1
2020-09-22
General: Make use of std::nullopt where applicable
Lioncash
1
-3
/
+3
2020-07-28
core_timing: Make use of uintptr_t to represent user_data
Lioncash
1
-1
/
+1
2020-07-26
nvflinger: Use return value of Lock()
Lioncash
1
-1
/
+1
2020-07-16
core_timing: Make TimedCallback take std::chrono::nanoseconds
Lioncash
1
-3
/
+3
2020-07-16
core_timing: Make use of std::chrono with ScheduleEvent
Lioncash
1
-6
/
+9
2020-06-27
Services/NvFlinger: Do vSync in a sepparate thread on Multicore.
Fernando Sahmkow
1
-3
/
+46
2020-06-27
NVFlinger: Lock race condition between CPU, Host Timing, VSync.
Fernando Sahmkow
1
-0
/
+2
2020-06-27
General: Recover Prometheus project from harddrive failure
Fernando Sahmkow
1
-7
/
+6
2020-03-12
NVFlinger: Do the microprofile Flip after processing a valid frame.
Fernando Sahmkow
1
-2
/
+2
2020-02-12
Core: Set all hardware emulation constants in a single file.
Fernando Sahmkow
1
-3
/
+4
2020-01-04
service: vi: Implement CloseLayer.
bunnei
1
-0
/
+6
2019-12-30
video_core: Block in WaitFence.
Markus Wick
1
-1
/
+1
2019-11-27
core_timing: Use better reference tracking for EventType. (#3159)
bunnei
1
-2
/
+2
2019-11-25
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
bunnei
1
-1
/
+1
2019-10-12
nvflinger/buffer_queue: Remove use of a global system accessor
Lioncash
1
-1
/
+1
2019-10-05
NvFlinger: Remove leftover from corrections and clang format.
Fernando Sahmkow
1
-4
/
+0
2019-10-05
NVFlinger: Reverse the change that only signaled events on buffer acquire.
Fernando Sahmkow
1
-18
/
+1
2019-10-05
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
Fernando Sahmkow
1
-1
/
+3
2019-10-05
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
1
-2
/
+19
2019-10-05
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
Fernando Sahmkow
1
-1
/
+7
2019-09-22
Rebase
David Marcec
1
-11
/
+12
2019-09-22
Deglobalize System: Vi
David Marcec
1
-5
/
+5
2019-09-22
Deglobalize System: NvFlinger
David Marcec
1
-5
/
+4
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-4
/
+3
2019-07-05
NVFlinger: Correct GCC compile error
Fernando Sahmkow
1
-8
/
+8
2019-07-05
nvflinger: Make the force 30 fps still force 30 fps
Fernando Sahmkow
1
-1
/
+1
2019-07-05
nvflinger: Implement swap intervals
Fernando Sahmkow
1
-4
/
+10
2019-04-09
added a toggle to force 30fps mode
zarroboogs
1
-6
/
+10
2019-03-24
core/core_timing: Make callback parameters consistent
Lioncash
1
-2
/
+2
2019-03-07
gpu: Refactor command and swap buffers interface for asynch.
bunnei
1
-1
/
+1
2019-02-22
service/nvflinger: Store BufferQueue instances as regular data members
Lioncash
1
-5
/
+12
2019-02-21
service/vi/vi_layer: Convert Layer struct into a class
Lioncash
1
-4
/
+4
2019-02-21
service/nvflinger: Move display specifics over to vi_display
Lioncash
1
-33
/
+20
2019-02-20
service/nvflinger: Relocate definitions of Layer and Display to the vi service
Lioncash
1
-25
/
+19
2019-02-16
core_timing: Convert core timing into a class
Lioncash
1
-5
/
+5
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
1
-5
/
+5
2019-02-06
service/nvflinger,service/vi: Handle failure cases with exposed API
Lioncash
1
-27
/
+63
2019-02-05
service/nvflinger: Mark FindVsyncEvent() as a const member function
Lioncash
1
-1
/
+1
2019-02-05
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
Lioncash
1
-1
/
+1
2019-01-30
service/nvflinger: Make FindBufferQueueId() a const member function
Lioncash
1
-1
/
+19
2019-01-30
service/nvflinger: Rename Get prefix on function to Find
Lioncash
1
-8
/
+8
2019-01-30
nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Lioncash
1
-1
/
+1
2019-01-30
nvflinger: Remove unnecessary header inclusions
Lioncash
1
-2
/
+0
2019-01-30
nvflinger: Mark locals const where applicable
Lioncash
1
-11
/
+11
2019-01-30
nvflinger: Use a std::array for the available displays instead of std::vector
Lioncash
1
-6
/
+0
2019-01-03
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
David Marcec
1
-1
/
+1
2018-11-29
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
1
-6
/
+4
2018-11-29
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
1
-4
/
+9
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
1
-6
/
+6
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-0
/
+3
2018-08-31
core: Make the main System class use the PImpl idiom
Lioncash
1
-1
/
+2
2018-08-29
kernel: Eliminate kernel global state
Lioncash
1
-1
/
+2
2018-08-08
nvdrv: Get rid of global std::weak_ptr
Lioncash
1
-3
/
+4
2018-08-07
nvflinger: Correct typo in name of composition event
Lioncash
1
-1
/
+1
2018-08-07
nvflinger: Get rid of indirect inclusions
Lioncash
1
-0
/
+3
2018-08-07
nvflinger: Use std::string_view in OpenDisplay()
Lioncash
1
-1
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-2
/
+4
2018-07-24
core_timing: Split off utility functions into core_timing_util
MerryMage
1
-0
/
+1
2018-07-19
nvflinger: Emplace Display instances directly
Lioncash
1
-9
/
+4
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-1
/
+2
2018-07-17
nvflinger: Fix for BufferQueue event handling.
bunnei
1
-3
/
+0
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-1
/
+1
2018-04-30
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
1
-1
/
+1
2018-04-24
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
1
-1
/
+1
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-04-19
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
1
-0
/
+3
2018-03-03
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
1
-0
/
+3
2018-02-14
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
1
-0
/
+2
2018-02-12
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
1
-1
/
+1
2018-01-22
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
1
-0
/
+161