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path: root/src/core/hle/service/nvflinger/buffer_queue.cpp (follow)
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* hle: service: nvflinger: Remove unused BufferQueue.bunnei2022-03-261-206/+0
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* Implement few type in bufferqueue query methodFeng Chen2021-12-281-0/+4
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* core: hle: service: buffer_queue: Improve management of KEvent.bunnei2021-09-051-11/+14
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* Revert "kernel: Various improvements to scheduler"bunnei2021-08-261-14/+11
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* core: hle: service: buffer_queue: Improve management of KEvent.bunnei2021-08-071-11/+14
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* core: Make variable shadowing a compile-time errorLioncash2021-05-161-2/+2
| | | | | | Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
* hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2021-05-061-6/+6
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* hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei2021-05-061-0/+1
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* hle: kernel: Migrate KEvent to KAutoObject.bunnei2021-05-061-10/+8
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* hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei2021-05-061-1/+1
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* hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei2021-02-051-8/+9
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* hle: kernel: Rename WritableEvent to KWritableEvent.bunnei2021-02-051-3/+3
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* hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei2021-02-051-2/+2
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* core: Silence unhandled enum in switch warningsReinUsesLisp2021-01-091-2/+4
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* buffer_queue: Protect queue_sequence list access with a mutexameerj2021-01-041-11/+17
| | | | fixes a data race as this is an unprotected variable manipulated by multiple threads
* hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.bunnei2021-01-031-2/+0
| | | | - This behavior is a mistake, fixes Katana Zero.
* service: nvflinger: Improve synchronization for BufferQueue.bunnei2020-12-291-4/+36
| | | | | - Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
* buffer_queue: better use of std::arrayameerj2020-12-181-59/+46
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* Overwrite slots instead of queuing them, add disconnect signalameerj2020-12-171-21/+20
| | | | Fix for Katana Zero and Yoshi's Crafted World
* core: Remove unnecessary enum casts in log callsLioncash2020-12-081-1/+1
| | | | | Follows the video core PR. fmt doesn't require casts for enum classes anymore, so we can remove quite a few casts.
* General: Resolve a few missing initializer warningsLioncash2020-10-301-0/+4
| | | | Resolves a few -Wmissing-initializer warnings.
* hle: service: vi: Implement BufferQueue::CancelBuffer.bunnei2020-10-141-0/+14
| | | | - This is used by Super Mario 3D All-Stars.
* buffer_queue: Make use of std::nulloptLioncash2020-08-031-5/+6
| | | | | Allows compilers to eliminate unnecessary zeroing out of the optional's buffer.
* buffer_queue: Make use of designated initializersLioncash2020-08-031-5/+5
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* nv_flinger: Use enum for pixel format instead of u32David Marcec2020-05-161-3/+1
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* Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei2020-04-121-0/+7
|\ | | | | service/vi: Partially implement BufferQueue disconnect
| * service/vi: Partially implement BufferQueue disconnectReinUsesLisp2020-04-101-0/+7
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* | Buffer queue: Correct behavior of free buffer.Fernando Sahmkow2020-04-101-9/+32
|/ | | | | | This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei2019-11-251-2/+2
| | | | | | * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
* kernel: events: Remove ResetType::Automatic.bunnei2019-11-031-2/+1
| | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
* nvflinger/buffer_queue: Remove use of a global system accessorLioncash2019-10-121-2/+2
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* NVServices: Address FeedbackFernando Sahmkow2019-07-051-0/+1
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* NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow2019-07-051-1/+1
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* nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow2019-07-051-3/+9
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* nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow2019-07-051-3/+6
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* nvflinger: Implement swap intervalsFernando Sahmkow2019-07-051-1/+2
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* core/kernel/object: Rename ResetType enum membersLioncash2019-05-181-1/+1
| | | | | | | | | | | | | Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
* common/math_util: Move contents into the Common namespaceLioncash2019-02-271-1/+1
| | | | | These types are within the common library, so they should be within the Common namespace.
* kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-291-8/+6
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* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-291-2/+15
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* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-2/+3
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-4/+4
| | | | | | | | | | | | | | | | * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
* service: Use nested namespace specifiers where applicableLioncash2018-09-131-4/+2
| | | | | | There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* kernel: Eliminate kernel global stateLioncash2018-08-291-1/+3
| | | | | | | | | | | | | | | | | | | | | | As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
* buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2018-08-091-1/+1
| | | | | | | | This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
* kernel: Move object class to its own source filesLioncash2018-08-021-3/+2
| | | | | | General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
* vi: Partially implement buffer crop parameters.bunnei2018-07-181-1/+3
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* nvflinger: Fix for BufferQueue event handling.bunnei2018-07-171-16/+4
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* Rename logging macro back to LOG_*James Rowe2018-07-031-2/+2
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* nvflinger: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-2/+2
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* Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv2018-04-211-2/+4
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* vi: Remove DequeueBuffer and wait until next available buffer.bunnei2018-03-191-5/+20
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* nvflinger: Remove superfluous buffer format check.bunnei2018-03-171-3/+1
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* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-121-1/+2
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* nvflinger: (Hack) Use first available buffer if none are found.bunnei2018-02-101-1/+5
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* nvflinger: Signal BufferQueue native handle event.bunnei2018-02-051-0/+1
| | | | - This gets BOTW booting.
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-221-0/+96