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path: root/src/core/hle/service/nvdrv/nvdrv_a.cpp (follow)
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* NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv2018-01-171-69/+0
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* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-21/+6
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-162/+7
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-111-167/+123
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-111-0/+283