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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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core
/
hle
/
service
/
nvdrv
/
devices
/
nvmap.cpp
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Commit message (
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)
Author
Age
Files
Lines
*
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
2020-11-24
1
-3
/
+5
*
Addressed issues
Chloe Marcec
2020-11-10
1
-0
/
+5
*
core: Make nvservices more standardized
Chloe Marcec
2020-11-10
1
-54
/
+60
*
Update src/core/hle/service/nvdrv/devices/nvmap.cpp
bunnei
2020-07-28
1
-1
/
+1
*
hle: nvdrv: Rewrite of GPU memory management.
bunnei
2020-07-26
1
-11
/
+22
*
Initial implementation of Ioctl2 & Ioctl3
David Marcec
2019-09-19
1
-2
/
+3
*
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
2019-07-05
1
-1
/
+1
*
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
2019-07-05
1
-1
/
+2
*
nv_services: Deglobalize NvServices
Fernando Sahmkow
2019-07-05
1
-1
/
+1
*
Improved error messages in AM, HwOpus and NvMap
David Marcec
2018-11-26
1
-12
/
+14
*
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
2018-11-26
1
-0
/
+14
*
Made the minimum alignment more clear
David Marcec
2018-10-12
1
-2
/
+3
*
Added error codes for nvmap
David Marcec
2018-10-11
1
-12
/
+59
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-0
/
+3
*
nvdrv: Get rid of indirect inclusions
Lioncash
2018-08-07
1
-1
/
+1
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-6
/
+6
*
nvmap: Return the address of the nvmap object when Freeing it for the last time.
Subv
2018-07-01
1
-3
/
+10
*
change some functions
greggameplayer
2018-05-23
1
-6
/
+6
*
GPU: Implemented the nvmap Free ioctl.
Subv
2018-05-20
1
-0
/
+35
*
general: Make formatting of logged hex values more straightforward
Lioncash
2018-05-02
1
-1
/
+1
*
nvdrv: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
1
-5
/
+5
*
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
Subv
2018-04-23
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-6
/
+2
*
nvmap: Make IocFromId return the same existing handle instead of creating a new one.
Subv
2018-02-17
1
-5
/
+2
*
nvmap: Silence formatting specifier warnings
Lioncash
2018-02-14
1
-1
/
+2
*
nvmap: Refactor to expose nvmap objects.
bunnei
2018-02-08
1
-16
/
+11
*
Extra nvdrv support (#162)
David
2018-02-06
1
-2
/
+2
*
logger: Use Service_NVDRV category where applicable.
bunnei
2018-02-04
1
-5
/
+5
*
nvmap: Add a return 0 underneath the UNIMPLEMENTED macro
Lioncash
2018-01-21
1
-0
/
+1
*
nvmap: Make IoctlCommands an enum class
Lioncash
2018-01-21
1
-6
/
+6
*
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
2018-01-17
1
-2
/
+2
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
core: Include <algorithm> where used.
bunnei
2018-01-12
1
-0
/
+2
*
nv: Fix more broken asserts.
bunnei
2018-01-12
1
-2
/
+2
*
NV: Move the nv device nodes to their own directory and namespace.
Subv
2018-01-11
1
-0
/
+153