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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hle
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service
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nvdrv
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devices
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nvhost_gpu.h
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Author
Files
Lines
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
1
-0
/
+9
2022-10-06
NVDRV: Implement new NvMap
Fernando Sahmkow
1
-3
/
+4
2022-10-06
NVDRV: Refactor and add new NvMap.
Fernando Sahmkow
1
-2
/
+8
2022-10-06
NVDRV: Implement QueryEvent.
Fernando Sahmkow
1
-2
/
+11
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.
bunnei
1
-5
/
+5
2022-03-19
common: Reduce unused includes
ameerj
1
-0
/
+1
2021-05-04
service: Resolve cases of member field shadowing
Lioncash
1
-2
/
+2
2021-03-25
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
1
-4
/
+8
2020-12-29
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
1
-5
/
+3
2020-11-24
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
1
-3
/
+5
2020-11-10
core: Make nvservices more standardized
Chloe Marcec
1
-88
/
+65
2020-11-01
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
bunnei
1
-0
/
+1
2020-11-01
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
bunnei
1
-3
/
+16
2020-02-16
nvhost_gpu: implement ChannelSetTimeslice
namkazy
1
-0
/
+8
2019-09-19
Initial implementation of Ioctl2 & Ioctl3
David Marcec
1
-3
/
+5
2019-07-05
NVServices: Address Feedback
Fernando Sahmkow
1
-4
/
+1
2019-07-05
NVFlinger: Correct GCC compile error
Fernando Sahmkow
1
-1
/
+1
2019-07-05
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
1
-1
/
+2
2019-07-05
nv_services: Deglobalize NvServices
Fernando Sahmkow
1
-1
/
+1
2019-07-05
nv_services: Create GPU channels correctly
Fernando Sahmkow
1
-0
/
+1
2019-07-05
video_core: Implement GPU side Syncpoints
Fernando Sahmkow
1
-1
/
+7
2019-07-05
nv_services: Correct buffer queue fencing and GPFifo fencing
Fernando Sahmkow
1
-11
/
+11
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-2
/
+2
2018-09-10
video_core: Move command buffer loop.
Markus Wick
1
-17
/
+0
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-0
/
+1
2018-08-07
nvdrv: Get rid of indirect inclusions
Lioncash
1
-0
/
+1
2018-07-21
GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.
Subv
1
-3
/
+5
2018-07-19
hle/service: Make constructors explicit where applicable
Lioncash
1
-1
/
+1
2018-06-04
Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)
greggameplayer
1
-0
/
+47
2018-05-24
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
mailwl
1
-0
/
+7
2018-05-22
Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)
David
1
-1
/
+9
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-6
/
+2
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-4
/
+1
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-1
/
+1
2018-02-12
nvdrv: Make the GPU memory manager available to nvhost-gpu.
Subv
1
-1
/
+9
2018-02-06
Extra nvdrv support (#162)
David
1
-0
/
+139