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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
/
hle
/
service
/
nvdrv
/
devices
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nvhost_as_gpu.h
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Author
Age
Files
Lines
*
Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-14
/
+16
*
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
ameerj
2023-02-03
1
-14
/
+14
*
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
liamwhite
2023-02-02
1
-14
/
+14
*
nvdrv: Use std::span for inputs
ameerj
2022-12-29
1
-14
/
+14
*
general: Format licenses as per SPDX guidelines
Morph
2022-10-06
1
-4
/
+3
*
MemoryManager: initial multi paging system implementation.
Fernando Sahmkow
2022-10-06
1
-0
/
+1
*
NVDRV: Remake ASGPU
Fernando Sahmkow
2022-10-06
1
-77
/
+86
*
NVDRV: Update copyright notices.
Fernando Sahmkow
2022-10-06
1
-2
/
+4
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-1
/
+13
*
NVDRV: Implement new NvMap
Fernando Sahmkow
2022-10-06
1
-2
/
+10
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
core: Make variable shadowing a compile-time error
Lioncash
2021-05-16
1
-6
/
+6
*
service: Resolve cases of member field shadowing
Lioncash
2021-05-04
1
-1
/
+1
*
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
2021-03-25
1
-4
/
+8
*
nvdrv: Change InitializeEx to AllocAsEx
Chloe Marcec
2021-03-22
1
-11
/
+16
*
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
2020-12-29
1
-5
/
+3
*
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
2020-11-24
1
-3
/
+5
*
core: Make nvservices more standardized
Chloe Marcec
2020-11-10
1
-58
/
+52
*
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
bunnei
2020-10-13
1
-0
/
+9
*
hle: nvdrv: Rewrite of GPU memory management.
bunnei
2020-07-26
1
-16
/
+63
*
NvServices: Correct Ioctl Remap.
Fernando Sahmkow
2019-12-25
1
-1
/
+1
*
Initial implementation of Ioctl2 & Ioctl3
David Marcec
2019-09-19
1
-2
/
+3
*
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
2019-07-05
1
-1
/
+2
*
nv_services: Deglobalize NvServices
Fernando Sahmkow
2019-07-05
1
-1
/
+1
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-3
/
+2
*
hle/service: Make constructors explicit where applicable
Lioncash
2018-07-19
1
-1
/
+1
*
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
Subv
2018-05-20
1
-0
/
+17
*
Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
Subv
2018-04-23
1
-0
/
+12
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-6
/
+2
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-4
/
+1
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-1
/
+1
*
nvdrv: Make the GPU memory manager available to nvhost-gpu.
Subv
2018-02-12
1
-3
/
+2
*
nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.
bunnei
2018-02-08
1
-1
/
+5
*
nvhost_as_gpu: Add nvmap as a class member.
bunnei
2018-02-08
1
-1
/
+7
*
Extra nvdrv support (#162)
David
2018-02-06
1
-1
/
+75
*
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
2018-01-17
1
-2
/
+2
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
NV: Move the nv device nodes to their own directory and namespace.
Subv
2018-01-11
1
-0
/
+25