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path: root/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp (follow)
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* MemoryManager: Reduce the page table size based on last big page address.Fernando Sahmkow2024-02-011-2/+4
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* nvdrv: use static typing for SessionId, smmu Asid typesLiam2024-01-191-1/+1
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* SMMU: Fix software rendering and cleanupFernando Sahmkow2024-01-191-18/+11
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* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-191-23/+34
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* NVDRV: Implement sessions and initial implementation of SMMUFernando Sahmkow2024-01-191-1/+1
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* nvdrv: rework to remove memcpyLiam2023-10-251-11/+15
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* nvdrv: add ioctl command serialization, convert nvhost_as_gpuLiam2023-10-251-57/+21
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* nvhost_as_gpu: ensure mappings are aligned to big page size when deallocatedLiam2023-08-251-1/+3
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* Remove memory allocations in some hot pathsKelebek12023-06-221-16/+15
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* Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj2023-02-031-13/+13
| | | | | This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363.
* Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"liamwhite2023-02-021-13/+13
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* nvdrv: Use std::span for inputsameerj2022-12-291-13/+13
| | | | Allows the use of HLERequestContext::ReadBufferSpan
* video_core: Implement memory manager page kindFengChen2022-10-171-4/+8
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* General: address feedbackFernando Sahmkow2022-10-061-13/+15
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* general: rework usages of UNREACHABLE macroLiam2022-10-061-5/+5
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* address_space: Address feedbackMorph2022-10-061-4/+4
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* general: Format licenses as per SPDX guidelinesMorph2022-10-061-4/+3
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* General: Fix compilation for GCCLiam White2022-10-061-0/+3
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* MemoryManager: initial multi paging system implementation.Fernando Sahmkow2022-10-061-20/+25
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* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-0/+3
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* NVDRV: Remake ASGPUFernando Sahmkow2022-10-061-158/+302
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* NVDRV: Update copyright notices.Fernando Sahmkow2022-10-061-2/+4
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* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-16/+18
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* NVASGPU: Fix Remap.Fernando Sahmkow2022-10-061-0/+8
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* NVDRV: Implement new NvMapFernando Sahmkow2022-10-061-25/+29
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* core: Remove unused includesameerj2021-11-041-2/+0
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* service: Resolve cases of member field shadowingLioncash2021-05-041-2/+2
| | | | | Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
* nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec2021-03-251-4/+7
| | | | We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
* nvdrv: Change InitializeEx to AllocAsExChloe Marcec2021-03-221-16/+33
| | | | Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
* hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei2020-12-291-5/+4
| | | | - Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
* nvservices: Reintroducee IoctlCtrlChloe Marcec2020-11-241-4/+5
| | | | Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
* Addressed issuesChloe Marcec2020-11-101-0/+7
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* core: Make nvservices more standardizedChloe Marcec2020-11-101-58/+92
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* Revert "core: Fix clang build"bunnei2020-10-211-27/+21
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* Merge pull request #4796 from lioncash/clangLC2020-10-211-21/+27
|\ | | | | core: Fix clang build
| * core: Fix clang buildLioncash2020-10-181-21/+27
| | | | | | | | | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* | hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.bunnei2020-10-131-0/+16
|/ | | | - This is used by Super Mario 3D All-Stars.
* General: Make use of std::nullopt where applicableLioncash2020-09-221-2/+2
| | | | | | | | Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
* hle: nvdrv: Rewrite of GPU memory management.bunnei2020-07-261-64/+138
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* NvServices: Correct Ioctl Remap.Fernando Sahmkow2019-12-251-2/+4
| | | | | This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address.
* service/nvdrv: Silence -WswitchReinUsesLisp2019-10-051-0/+2
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* Initial implementation of Ioctl2 & Ioctl3David Marcec2019-09-191-2/+3
| | | | Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
* NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow2019-07-051-1/+2
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* nv_services: Deglobalize NvServicesFernando Sahmkow2019-07-051-6/+6
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* gpu: Rewrite virtual memory manager using PageTable.bunnei2019-03-211-10/+2
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* gpu: Move GPUVAddr definition to common_types.bunnei2019-03-211-2/+2
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* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-1/+2
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* gpu: Move command processing to another thread.bunnei2019-03-071-1/+1
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* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-0/+2
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* Merge pull request #1478 from ogniK5377/remap-invalidhandle-remapbunnei2018-10-121-3/+10
|\ | | | | Passing an invalid nmap handle to Remap should throw an error
| * Returned an error before processing other remapsDavid Marcec2018-10-121-6/+2
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| * Passing an invalid nmap handle to Remap should throw an errorDavid Marcec2018-10-111-3/+14
| | | | | | | | Added error for invalid nmap handles
* | nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.bunnei2018-10-111-3/+4
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* Unmapping an unmapped buffer should succeedDavid Marcec2018-10-081-1/+6
| | | | Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
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* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* gpu: Make memory_manager privateLioncash2018-08-281-6/+6
| | | | | | | | | | Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
* nvdrv: Get rid of indirect inclusionsLioncash2018-08-071-2/+3
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* renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash2018-08-041-2/+2
| | | | | | | All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-5/+6
| | | | | | | | | | | | | | We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
* Update clang formatJames Rowe2018-07-031-8/+8
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* Rename logging macro back to LOG_*James Rowe2018-07-031-9/+9
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* GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv2018-07-011-0/+5
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* GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2018-05-201-0/+33
| | | | It removes a mapping previously created with the MapBufferEx ioctl.
* general: Make formatting of logged hex values more straightforwardLioncash2018-05-021-2/+2
| | | | | | This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
* GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2018-05-011-2/+0
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* nvdrv: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-13/+13
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* NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv2018-04-231-0/+10
| | | | Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
* Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2018-04-231-0/+35
| | | | It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-6/+2
| | | | Tidies up namespace declarations
* nvhost_as_gpu: Silence formatting specifier warningsLioncash2018-02-141-5/+7
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* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-4/+8
| | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
* nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2018-02-081-9/+28
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* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-081-0/+1
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* Extra nvdrv support (#162)David2018-02-061-2/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-2/+2
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* nv: Fix more broken asserts.bunnei2018-01-121-1/+1
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-0/+20