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path: root/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp (follow)
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* GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2018-05-201-0/+33
| | | | It removes a mapping previously created with the MapBufferEx ioctl.
* general: Make formatting of logged hex values more straightforwardLioncash2018-05-021-2/+2
| | | | | | This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
* GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2018-05-011-2/+0
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* nvdrv: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-13/+13
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* NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv2018-04-231-0/+10
| | | | Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
* Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2018-04-231-0/+35
| | | | It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-6/+2
| | | | Tidies up namespace declarations
* nvhost_as_gpu: Silence formatting specifier warningsLioncash2018-02-141-5/+7
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* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-4/+8
| | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
* nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2018-02-081-9/+28
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* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-081-0/+1
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* Extra nvdrv support (#162)David2018-02-061-2/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-2/+2
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* nv: Fix more broken asserts.bunnei2018-01-121-1/+1
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-0/+20