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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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core
/
hle
/
service
/
hid
/
controllers
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Commit message (
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Author
Age
Files
Lines
*
removed unneeded semicolon
David Marcec
2019-09-22
1
-1
/
+1
*
marked controller constructors as explicit
David Marcec
2019-09-22
8
-8
/
+8
*
Rebase
David Marcec
2019-09-22
18
-38
/
+53
*
Deglobalize System: Hid
David Marcec
2019-09-22
18
-21
/
+25
*
ditto
Morph1984
2019-09-04
1
-1
/
+1
*
IsVibrationEnabled() as a const member func
Morph1984
2019-09-04
1
-1
/
+1
*
Update npad.h
Morph1984
2019-09-04
1
-0
/
+1
*
Update npad.cpp
Morph1984
2019-09-04
1
-0
/
+6
*
addressed issues
David Marcec
2019-07-08
1
-6
/
+7
*
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
David Marcec
2019-07-01
2
-0
/
+35
*
core/kernel/object: Rename ResetType enum members
Lioncash
2019-05-18
1
-1
/
+1
*
Merge pull request #2090 from FearlessTobi/port-4599
bunnei
2019-03-21
3
-68
/
+68
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*
remove all occurance of specifying endianness inside BitField
Weiyi Wang
2019-02-06
3
-68
/
+68
*
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core_timing: Convert core timing into a class
Lioncash
2019-02-16
17
-26
/
+39
*
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core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
8
-9
/
+9
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/
*
web_browser: Add bounds checking to applet interface
Zach Hilman
2018-12-29
2
-5
/
+3
*
hid: Make Hid service accessible and add GetPressState
Zach Hilman
2018-12-28
2
-0
/
+14
*
npad: Remove code to invert input in horizontal mode.
bunnei
2018-12-26
1
-46
/
+0
*
Merge pull request #1803 from DarkLordZach/k-able-event
bunnei
2018-12-03
2
-11
/
+14
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*
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2018-11-29
2
-13
/
+7
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*
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-11-29
2
-8
/
+17
*
|
Fixed crash with SetNpadMode
David Marcec
2018-12-02
1
-2
/
+3
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/
*
Merge pull request #1801 from ogniK5377/log-before-execute
bunnei
2018-11-29
1
-1
/
+2
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\
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*
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
2018-11-26
1
-1
/
+2
*
|
Merge pull request #1817 from DarkLordZach/npad-idx-fix
bunnei
2018-11-28
1
-2
/
+2
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*
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npad: Use NPadIdToIndex to prevent invalid array access
Zach Hilman
2018-11-28
1
-2
/
+2
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/
*
/
npad: Fix copy/paste error with LED position assignments
Zach Hilman
2018-11-27
1
-3
/
+3
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/
*
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Zach Hilman
2018-11-22
1
-2
/
+3
*
hid: Use player-defined controller type as PREFERRED_CONTROLLER
Zach Hilman
2018-11-19
4
-174
/
+61
*
hid/npad: Update NPad to use player controller bindings and type
Zach Hilman
2018-11-19
2
-55
/
+108
*
hid/touchscreen: Update Touchscreen to use advanced parameters
Zach Hilman
2018-11-19
1
-6
/
+6
*
hid: Add controller bindings for Mouse controller
Zach Hilman
2018-11-19
2
-4
/
+30
*
hid: Add keyboard bindings for Keyboard controller
Zach Hilman
2018-11-19
2
-2
/
+24
*
hid: Add controller bindings for DebugPad controller
Zach Hilman
2018-11-19
2
-21
/
+43
*
Added missing start/end touch attributes to touchscreen
David Marcec
2018-11-19
2
-1
/
+18
*
Added debugpad skeleton
David Marcec
2018-11-19
2
-2
/
+55
*
Added controller helper funcs
David Marcec
2018-11-19
2
-0
/
+35
*
Left joycon rotation button remapping
David Marcec
2018-11-19
2
-7
/
+21
*
Added automatic npad switch based on supported stylesets
David Marcec
2018-11-19
2
-4
/
+124
*
Added multi-input support and controller assignment at any port
David Marcec
2018-11-19
2
-122
/
+181
*
Fixed priority switching edge case for handheld (#1675)
David
2018-11-16
1
-12
/
+46
*
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
Lioncash
2018-11-14
1
-0
/
+1
*
Updated npad styles on holdtype switches
David Marcec
2018-11-07
1
-0
/
+2
*
Fixed HID crash when launching more than 1 game & signaled syleset change event
David Marcec
2018-11-02
1
-0
/
+3
*
npad: Remove unused controller variable from OnInit()
Lioncash
2018-10-24
1
-2
/
+3
*
Added auto controller switching to supported controllers and single joycon button rotation
David Marcec
2018-10-20
2
-4
/
+189
*
hid/controller: Remove unused header inclusions
Lioncash
2018-10-18
9
-9
/
+0
*
hid/controller/npad: Remove unused dump_idx member variable
Lioncash
2018-10-18
1
-1
/
+0
*
hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor
Lioncash
2018-10-18
1
-1
/
+1
*
hid/controller/npad: Remove #pragma once from the cpp file
Lioncash
2018-10-18
1
-2
/
+0
*
hid/controller/npad: Move npad_id_list into the cpp file
Lioncash
2018-10-18
2
-2
/
+10
*
hid/controller/npad: Remove unnecessary const from void return type
Lioncash
2018-10-18
2
-2
/
+2
*
hid/controller: Default the destructors of all controller types in the cpp file
Lioncash
2018-10-18
16
-0
/
+16
*
controller_base: Default the base class constructor and destructor in the cpp file
Lioncash
2018-10-18
2
-2
/
+4
*
Using dual joycons as the default controller
David Marcec
2018-10-17
2
-74
/
+58
*
Wip
David Marcec
2018-10-12
1
-2
/
+18
*
Dynamically decide handheld variant based on supported npad id priority
David Marcec
2018-10-11
2
-19
/
+58
*
Added BeginPermitVibrationSession and EndPermitVibrationSession
David Marcec
2018-10-10
2
-0
/
+8
*
Added GetLedPattern and HandheldVariant
David Marcec
2018-10-10
2
-4
/
+54
*
Kirby expects handheld controllers to be at position 8
David Marcec
2018-10-10
1
-2
/
+8
*
Added the ability to "disconnect" individual npads
David Marcec
2018-10-10
2
-15
/
+36
*
Removed unneeded forward declarations
David Marcec
2018-10-10
2
-13
/
+2
*
Addressed changes for better hid
David Marcec
2018-10-10
18
-130
/
+208
*
"Better Hid" rework part 1
David Marcec
2018-10-10
18
-0
/
+1289