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* changed primary thread priority to 0x30 - this is typical, not 0x31bunnei2014-05-151-1/+2
* fixed thread reset to not set stack addressbunnei2014-05-141-1/+1
* various cleanups / remove unused codebunnei2014-05-142-65/+29
* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-142-70/+543
* - added __KernelLoadExec functionbunnei2014-05-142-13/+35
* added initial kernel/thread modulesbunnei2014-05-104-0/+527