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* changed a commentbunnei2014-05-172-2/+2
* - added enum ThreadProcessorIdbunnei2014-05-172-53/+107
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-173-8/+12
* completely gutted/refactored threading code to be simplerbunnei2014-05-162-658/+230
* changed "UID" to "Handle" to be a little more consistent with CTR namingbunnei2014-05-162-18/+21
* - added helper function for __KernelCreateThreadbunnei2014-05-152-4/+76
* changed primary thread priority to 0x30 - this is typical, not 0x31bunnei2014-05-151-1/+2
* fixed thread reset to not set stack addressbunnei2014-05-141-1/+1
* various cleanups / remove unused codebunnei2014-05-142-65/+29
* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-142-70/+543
* - added __KernelLoadExec functionbunnei2014-05-142-13/+35
* added initial kernel/thread modulesbunnei2014-05-104-0/+527